Changes and affected systems
Masters selling crafting ingredients ↗
Masters no longer sell ingredients through carts or storefronts unless storage is completely full. The storage-full exception is part of the documented rule.
Why a Master takes an empty cart ↗
The hotfix restricts Masters to empty carts as a temporary mitigation. The developer explicitly defers more complete control over cart allocation to a later management update.
Remove a building Master ↗
An action to remove a building Master was added. It lets the owner stop that appointment rather than continuing to diagnose automation as if removal were unavailable.
Nuremberg micro-freezes ↗
UI updates and AI decision calculations received performance improvements in 0.4.1, with Nuremberg specifically called out. Later 0.4.5 improvements also cover late-game performance.
Masters failing multi-ingredient recipes ↗
The hotfix lists a correction for AI Masters not crafting recipes with multiple ingredients. Missing inputs, transport delays and full storage remain separate causes to inspect.
Repeated cart destination notifications ↗
Destination-notification spam from Master-managed carts was removed. Update 0.4.5 also reduces notifications for events that do not directly affect the player.
Evidence from fighting a cart ambush ↗
The official hotfix documents a 50% chance for the Fight response to provide strength-2 evidence. This is a specific patch-note rule, not a general crime success formula.
Quarter improvements failing to execute ↗
The hotfix fixes failed quarter-improvement actions and increases AI willingness to invest in improvements against deteriorating quarter values.
Training does not increase the skill ↗
A bug that sometimes prevented training from increasing a skill was fixed. The announcement does not supply a universal amount gained by every action.
Crime fails to create evidence ↗
The hotfix addresses characters failing to create evidence when committing a crime. That correction does not make every act automatically witnessed or every accusation valid.
False crime accusations in the tutorial ↗
False accusations for crimes the player did not commit became much less likely in the tutorial. The developer explicitly says the problem can still occur.
Fight option without a cart escort ↗
The hotfix corrects the ambush interface offering a fight against robbers when the caravan has no escort. Availability of the choice should be checked against the actual escort state.
Several weak clues instead of strong evidence ↗
The patch fixes receiving five weak evidence pieces instead of one strong piece. Strength and piece count should not be treated as interchangeable measurements.
Denounce and Vigilant Driver ↗
Denounce during a robber attack now correctly applies Vigilant Driver. The notes say this allows cart use within the same turn without another attack.
Current and future professions
Current: Smith, Tailor, Joiner, Stonemason, Priest, Innkeeper, Alchemist and Perfumer. The archive uses Priest as the official roster name and recognizes Preacher as the secondary/source alias.
Thief, Robber and Guard remain tied to Stabby. Moneylender and Trader remain tied to 1.0. An NPC robber, a prison guard-service task or a database record does not make those careers playable.