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FIELD GUIDE CHECKED SEP 27, 2026 · PATCH 0.4.5

Crime, law and evidence

Current EA includes laws, evidence and political crime actions. Thief, Robber and Guard are still future playable professions. The 0.4.1 evidence fixes and 0.4.5 crime rebalance do not release those careers.

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Official crime preview image, 2
Official preview image; interface and values may change. Official source ↗

Current EA changes that affect this page

The Fencing Master gained a crime-suppression action. The developer describes it as weaker than the Colonel action without publishing a numeric ratio. The update changes crime rate and unrest effects. No complete formula or per-district probability is published in the announcement. Burglary rates were rebalanced. The notes do not provide a universal safe threshold or guarantee that a security improvement prevents every burglary. The hotfix addresses characters failing to create evidence when committing a crime. That correction does not make every act automatically witnessed or every accusation valid.

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Start with the city’s law

Inspect the Lawbook before choosing a risky action. The crime diary describes different severities and consequences, ranging from fines to severe punishment. It does not establish a universal crime-success chance or a fixed penalty for every city.

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Evidence changes the options

Spying may produce evidence that can support a charge, blackmail or a sale. These uses create different consequences. Keep the target, source and intended use clear in an evidence record rather than treating every piece of information as interchangeable.

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Respect the update boundary

An old screenshot showing burglary or patrol mechanics does not prove that a criminal or guard career is playable on launch day. Use the Stabby milestone for those professions and verify the current action UI before applying older procedural advice.

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