Current status
0.4.5 · changedProduction now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.
What to check in your save
Inspect storage and storefront routing before reassigning workers. Free room or adjust the target-stock policy, then check that the output has somewhere to go.
Version boundaries
The change is documented at the stated patch. Unpublished prices, exact effect sizes and future expansion details remain outside this claim.
Record the installed build, selected character or building, city and action. Preserve a save before trying a destructive workaround. Prepare a useful bug report ↗