Smith ↗
Metalworking links your workshop to the wider city. The official goods diary follows iron through fittings into a silver chain, showing why a product can be useful both as stock and as a political accessory.
Explore the connected current-EA register: items, buildings, recipes, public offices, laws, events and actions. Official changes and attributed secondary values have separate evidence labels.
Search includes aliases such as Preacher → Priest and Blacksmith → Smith. Results label tools whose data is still gated.
512 matching records · secondary numbers are reference values, not current market quotes.
| Name | Family / status | Documented connection |
|---|---|---|
| Obtain an Alchemist's License | actions current | Obtain permission to practice alchemist through the listed license or oath. Requires: Profession rank 1; Full Game |
| Obtain a Smith's License | actions current | Obtain permission to practice smith through the listed license or oath. Requires: Profession rank 1; Full Game |
| Obtain a Joiner's License | actions current | Obtain permission to practice joiner through the listed license or oath. Requires: Profession rank 1; Full Game |
| Obtain an Innkeeper's License | actions current | Obtain permission to practice innkeeper through the listed license or oath. Requires: Profession rank 1; Full Game |
| Obtain a Perfumer's License | actions current | Obtain permission to practice perfumer through the listed license or oath. Requires: Profession rank 1; Full Game |
| Take the Preacher's Oath | actions current | Obtain permission to practice priest through the listed license or oath. Requires: Profession rank 1; Full Game |
| Obtain a Stone Mason's License | actions current | Obtain permission to practice stonemason through the listed license or oath. Requires: Profession rank 1; Full Game |
| Obtain a Tailor's License | actions current | Obtain permission to practice tailor through the listed license or oath. Requires: Profession rank 1; Full Game |
| Declare Your Heir | actions current | Nominate the successor for the dynasty. |
| Pick a Line of Work | actions current | Change the character’s active profession. Requires: Full Game |
| Serve as Squire (1/2) | actions current | Begin the two-stage Martial service route toward nobility rights. Requires: Patrician title |
| Serve as Squire (2/2) | actions current | Complete the second squire service stage before applying for formal nobility. Requires: Patrician title |
| Serve as Cupbearer (1/3) | actions current | Begin a three-stage Rhetoric service route toward nobility rights. Requires: Patrician title |
| Serve as Cupbearer (2/3) | actions current | Continue the cupbearer service sequence. Requires: Patrician title |
| Serve as Cupbearer (3/3) | actions current | Finish cupbearer service and request nobility rights. Requires: Patrician title |
| Purchase Nobility Rights | actions current | Buy nobility rights rather than completing a service sequence. Requires: Patrician title |
| Watch the Bard Perform | actions current | Attend a bard performance at its available location. Requires: Requires a building |
| Blacken Someone's Name | actions current | Use evidence to reduce another person’s opinion of the accused. Requires: Blacken improvement |
| Blackmail for Coin | actions current | Demand a payment in return for withholding evidence. |
| Blackmail to Force Resignation | actions current | Pressure an officeholder to resign using evidence. |
| Bribe | actions current | Offer money to influence another character. Requires: Bribe improvement |
| Hunt for the Queen Bee | actions current | Look for the Queen Bee used to establish a Beehive. |
| Shame the Pilloried | actions current | Interact with a punished character at the pillory. Requires: Requires a building |
| Small Repairs | actions current | Perform maintenance on a building you own. Requires: Requires an owned building |
| Send Gift to Love Interest | actions current | Send a present during an existing courtship. Requires: Currently courting |
| Sweet-Talk Your Love Interest | actions current | Use a conversation during courtship, with Rhetoric relevant to the interaction. Requires: Currently courting |
| Curse | actions current | Consume a sacrificial item as part of a curse. |
| Invite to Dinner | actions current | Host a social meal through the Feast improvement. Requires: Feast improvement |
| Generate Hatred | actions current | Use the Prefect’s relationship intervention to worsen relations between two people. Requires: Prefect office |
| Sign Up for Guard Service | actions current | Perform a temporary guard-service activity. |
| Seek a Cure | actions current | Visit the physician for treatment of illness or injury. |
| Hire Escort | actions current | Assign mercenary protection to a cart. |
| Inspire Fear | actions current | Use social standing to intimidate a target. |
| Write Lampoon | actions current | Create a public attack on a target’s reputation using the Lampoon improvement. Requires: Lampoon improvement |
| Restore Infrastructure | actions current | Authorize work to restore civic infrastructure. |
| Quell Unrest | actions current | Act to reduce public unrest. |
| Make Peace | actions current | Use the Bishop’s intervention to improve relations between two people. Requires: Bishop office |
| Oversee Work | actions current | Supervise work in an owned business for a productivity benefit. Requires: Requires an owned building |
| Pay One Time Bonus | actions current | Give workers an extra payment distinct from their regular wage. |
| Routine Examination | actions current | Visit a physician for a health examination. |
| Pray | actions current | Perform a personal prayer interaction. |
| Pray for Others | actions current | Choose another person as the subject of a prayer. |
| Pray in Shrine | actions current | Pray for the character’s children at a shrine. Requires: Has children |
| Pray for the Workers | actions current | Direct a prayer toward workplace accident protection. |
| Attend Sermon | actions current | Participate in a sermon, with a possible response to the speaker. Requires: Requires a building |
| Share a Private Moment | actions current | Spend private time with a spouse, with possible family consequences. Requires: Married |
| Promote Worker | actions current | Move a qualified worker to a higher mastery grade. |
| Sign Up for Public Service | actions current | Perform civic work whose payment relates to Rhetoric. |
| Dismiss from Office | actions current | Remove a lower officeholder within the character’s chamber. |
| Pass the Mantle | actions current | Transfer dynasty leadership to a prepared heir. |
| Sabotage | actions current | Pay for disruptive action against a rival through the Sabotage improvement. Requires: Sabotage improvement |
| Sell Evidence | actions current | Trade evidence for payment. |
| Extend a Hand | actions current | Send a supportive letter with a monetary gift. |
| Order Release | actions current | Use the Judge’s authority to release a prisoner and clear the relevant charges. Requires: Judge office |
| Show Your Skills | actions current | Perform publicly for tips and recognition. Requires: Requires a building |
| Sabotage Courtship | actions current | Interfere with a relationship between two courting people. |
| Report Rumors | actions current | Pass observations to informants without submitting formal proof. |
| Socialize at the Inn | actions current | Use inn social interactions to build relationships. |
| Ask Spouse to Help | actions current | Request a spouse’s help in an owned business. Requires: Requires an owned building; Married |
| Call Off Courtship | actions current | End an active courtship. |
| Suppress Crime | actions current | Use an office action against crime. Requires: Colonel action; weaker Fencing Master version added in 0.4.5 |
| Mentor | actions current | Give a worker experience toward promotion. |
| Beat Up | actions current | Hire attackers against a chosen rival through the Thrashing improvement. Requires: Thrashing improvement |
| Make a Threat | actions current | Use evidence in a Rhetoric-based warning through Threatening Letter. Requires: Threatening Letter improvement |
| Torture a Prisoner | actions current | Use the Dungeon Master’s prisoner action under the Torture law. Requires: Dungeon Master office |
| Train Your Child | actions current | Spend time developing a child’s skills. |
| Train Skill | actions current | Arrange skill development for a worker. |
| Train in Profession | actions current | Build experience in the active profession. |
| Equip Armor | actions current | Transfer armor from inventory to a worker. |
| Equip Weapon | actions current | Give a worker a weapon from inventory. |
| Search the Wrecked Caravan | actions current | Salvage goods from a wrecked caravan until its available contents are exhausted. Requires: Requires a building |
| Alchemist's Lab | buildings current | Value: 8,000; Visitors: Only When Opened |
| Beehives | buildings current | Beehives are a current Private Structure. Update 0.4.5 restores their entry and tending actions and the harvest of Honey and Beeswax. |
| Smithy | buildings current | Value: 8,000; Visitors: Only When Opened |
| Castle | buildings current | Building category: Dwelling; Documented levels: |
| Country seat | buildings current | Building category: Dwelling; Documented levels: |
| Travelling Circus Camp | buildings current | Visitors: Only When Opened |
| Fountain | buildings current | The Fountain reference describes an energy-recovery role for nearby citizens and lists a three-level public-building ladder. The final integrity value is missing. |
| Graveyard | buildings current | The Graveyard reference describes burial space and family graves. Its three named levels have no construction or repair prices in the source table. |
| Guild House | buildings current | The Guild House provides the training and profession context described in the source tutorial. Update 0.4.5 adds a shortcut from the family character view to the nearest Guild House. |
| House | buildings current | Value: 7,000 |
| Joiner's Workshop | buildings current | Value: 8,000; Visitors: Only When Opened |
| Inn | buildings current | Value: 10,000; Visitors: Only When Opened |
| Magnificent palace | buildings current | Building category: Dwelling; Documented levels: |
| Marketplace | buildings current | Visitors: Only When Opened |
| Message Board | buildings current | Visitors: Only When Opened |
| Mine | buildings current | Visitors: Only When Opened |
| Perfumery | buildings current | Value: 8,000; Visitors: Only When Opened |
| Physician's House | buildings current | Value: 10,000; Visitors: Only When Opened |
| Pillory | buildings current | Visitors: Only When Opened |
| Church | buildings current | Value: 10,000; Visitors: Only When Opened |
| Prison | buildings current | Value: 14,000; Visitors: Only When Opened |
| Quarry | buildings current | Visitors: Only When Opened |
| Robber Baron's Fortress | buildings current | Value: 15,000; Visitors: Only When Opened |
| Rostrum | buildings current | The Rostrum is the public speaking and bard-performance venue in the secondary building register. Its construction prices differ from other public fixtures. |
| Shrine | buildings current | Value: 5,000 |
| Statue | buildings current | Value: 12,300 |
| Masonry | buildings current | Value: 8,000; Visitors: Only When Opened |
| Storage Shed | buildings current | The Storage Shed is listed as storage infrastructure, with three reference levels. The October preview separately proposes appointing family managers to storage sheds. |
| Tailor's Workshop | buildings current | Value: 8,000; Visitors: Only When Opened |
| Town Hall | buildings current | Value: 20,000; Visitors: Only When Opened |
| Villa | buildings current | Building category: Residence; Documented levels: Villa I, Villa II |
| Producers' Market | buildings current | Visitors: Only When Opened |
| Well | buildings current | The Well is a public fixture with a separate building-level and repair reference. Its source data should not be used as the default quote for a Fountain or Rostrum. |
| Timberlands | buildings current | Visitors: Only When Opened |
| Workers' House | buildings current | Value: 3,000; Visitors: Only When Opened |
| Enter the Race | challenges current | Complete Enter the Race by apply for office. |
| Hands to Work | challenges current | Complete Hands to Work by assign a worker to a task. |
| Homework | challenges current | Complete Homework by get an artisan's toolbox for your house. |
| Business Investment | challenges current | Complete Business Investment by build an improvement in your smithy. |
| Stock Up | challenges current | Complete Stock Up by buy something, preferably crafting materials. |
| Pay Day | challenges current | Complete Pay Day by change your worker's salary. |
| Fair Treatment | challenges current | Complete Fair Treatment by define the treatment you want to give your workers. |
| Work, Work, Work | challenges current | Complete Work, Work, Work by craft an item. |
| Climb The Social Ladder | challenges current | Complete Climb The Social Ladder by claim your next title. |
| On Watch | challenges current | Complete On Watch by visit the prison and serve as a guard. |
| Snitches Get Riches | challenges current | Complete Snitches Get Riches by visit the town hall and report rumors. |
| Sweet Words | challenges current | Complete Sweet Words by sweet-talk the person you are courting. |
| More Hands | challenges current | Complete More Hands by hire a worker. |
| Self-Improvement | challenges current | Complete Self-Improvement by go to your house and improve handicraft. |
| Promotion Training | challenges current | Complete Promotion Training by mentor a worker. |
| Law and Order | challenges current | Complete Law and Order by press charges. |
| Grant Promotion | challenges current | Complete Grant Promotion by promote a worker. |
| Patch Things Up | challenges current | Complete Patch Things Up by repair your building. |
| Let Them Come to You | challenges current | Complete Let Them Come to You by place item in storefront and wait for purchase. |
| Profit! | challenges current | Complete Profit! by sell at the marketplace. |
| Off to Market | challenges current | Complete Off to Market by send your cart to the marketplace. |
| Make Your Move | challenges current | Complete Make Your Move by start courting a love interest. |
| Step Inside | challenges current | Complete Step Inside by enter your smithy. |
| Home Sweet Home | challenges current | Complete Home Sweet Home by enter your house. |
| Practice Makes Perfect | challenges current | Complete Practice Makes Perfect by train your worker. |
| First Things First | challenges current | Complete First Things First by unpause the game. |
| Kuttenberg | cities current | Kuttenberg is the city used in the original public demo. Its documented layout connects a compact mining-city setting with workshop logistics; a silver-mining history does not establish a percentage bonus. |
| Nuremberg | cities current | The May city diary describes Nuremberg as a larger map served by more than one marketplace. That makes comparing actual cart routes more useful than assuming one default market destination. |
| Graz | cities current | Graz is described as a smaller city with a castle overlooking the settlement. Read its district layout in your save before committing to transport routes; the setting alone does not prove easier politics or safer deliveries. |
| Wrocław | cities current | Wrocław’s documented layout includes islets on the Oder. The city diary calls attention to differences in space and fortifications, so workshop location deserves inspection instead of a blanket “best city” rating. |
| Freiburg | cities current | Professions: Smith, Tailor, Joiner, Stonemason, Priest, Innkeeper, Alchemist, Perfumer |
| Landsfort Herle | cities current | Landsfort Herle is the tutorial town added to the demo in July. Its smaller setting and tutorial tasks make it the documented onboarding option, with dismissed tutorial text retained in the City Archives. |
| Bad Omen | events current | A city-wide negative comet event affects health and energy. |
| Contamination | events current | A disease-related city event calls attention to sick residents. |
| A Comet's Blessing | events current | A positive comet event changes health and energy across the town. |
| The King is dead; long live the King! | events current | Source record awaiting a sufficiently supported page; not counted as indexable. |
| Jan Hus Burned at the Stake | events current | Source record awaiting a sufficiently supported page; not counted as indexable. |
| Bohemia in Flames | events current | Source record awaiting a sufficiently supported page; not counted as indexable. |
| Battle of Vítkov Hill | events current | Source record awaiting a sufficiently supported page; not counted as indexable. |
| Žižka the Blind | events current | Source record awaiting a sufficiently supported page; not counted as indexable. |
| Death of a Legend | events current | Source record awaiting a sufficiently supported page; not counted as indexable. |
| Pitchforks and Torches | events current | A riot damages buildings in the affected quarter, making repairs part of the recovery decision. |
| The Bard is in Town! | events current | A visiting bard creates a temporary exploration opportunity rather than an automatic dynasty-wide reward. |
| Let the Sinless Cast the First Stone | events current | The pillory notice points to a convicted person and a choice between hostile and sympathetic public responses. |
| A Church Emissary in Our City | events current | A visiting church figure offers a theological-debate opportunity associated with clerical public standing. |
| Everything Is Worth Something to Someone | events current | Unusual traders in the city may offer interactions that are not ordinary marketplace purchases. |
| One Man's Misery Could Be Your Fortune | events current | A wrecked caravan prompts a search and salvage opportunity around the city. |
| Ale and Anger | events current | A tavern brawl can leave affected workers injured and tired, disrupting the work schedule. |
| Running Your Business | events current | The business tutorial joins production, worker condition, repairs and end-of-year obligations in one operating loop. |
| Obeying the Law | events current | The law tutorial separates the city rule, evidence about an act and the trial that evaluates an accusation. |
| Growing Your Dynasty | events current | The dynasty tutorial connects courtship, marriage, children and the choice of a successor. |
| New to The Guild - Europa 1410? Begin with the tutorial in Herle! | events current | Source record awaiting a sufficiently supported page; not counted as indexable. |
| Success in Politics | events current | The political tutorial directs a new candidate from title eligibility to an office application and its appointing roles. |
| First Time? | events current | The introductory control tutorial explains nested tooltips, item-stack selection and worker assignment. |
| Much Ado About Nothing | events current | A public disagreement offers an aggressive verbal response or a peaceful resolution. |
| Ball Invite | events current | An invitation presents a choice between a costly social appearance and declining it. |
| Blackmail for money | events current | A demand asks the player to pay or refuse. |
| You Have Become A Parent | events current | The dynasty receives a new child. |
| Your love was taken… by the Reaper | events current | The intended partner dies before the planned marriage. |
| Your love was taken | events current | A courtship ends when the intended partner chooses another person. |
| Deal with the Devil | events current | A supernatural event offers a harmful family bargain or rejection. |
| Challenged to a Duel | events current | A duel challenge asks you to weigh the combat risk of accepting against the public response to refusing. |
| Your Time Has Come | events current | The dynasty head dies and the campaign depends on succession. |
| A Tragedy Shakes Your Family | events current | A dynasty member dies. |
| Empire requests extra funding | events current | An imperial request puts public and personal funding choices in conflict. |
| To Play, Or Not to Play | events current | A dice-game encounter offers playing, cheating or declining. |
| Not Every Action Needs a Reaction | events current | A quarrel can become a physical confrontation or a civil exchange. |
| Not Your Day | events current | An attack leaves the character hurt. |
| You Have Been Imprisoned! | events current | A sentence restricts the character’s available actions. |
| The Wedding Day | events current | The wedding presents a larger celebration or a frugal ceremony. |
| The Beggar | events current | A street encounter offers doing nothing, helping or giving money. |
| Lost and Alone | events current | An orphan encounter offers help, leaving, or adopting the child. |
| Sentenced to Death! | events current | A capital sentence makes succession preparation urgent. |
| Too Good to Be True | events current | A purse on the street presents a take-or-ignore decision. |
| Pilgrim | events current | A dying pilgrim leaves a relic with delivery, keeping and selling options. |
| Relic Discovered | events current | A discovered reliquary can be recovered, donated or left where it is. |
| Reliquary Dreams | events current | A later recollection offers returning for a reliquary or leaving the decision in the past. |
| The Cutpurse | events current | A thief takes money and the player may attempt recovery or accept the loss. |
| The Greenstone | events current | A unusual stone can be donated to church or city, or kept. |
| The Forbidden Fruit | events current | A strange fruit offers an ignore, theft or paid-taste choice. |
| A Hand Extended | events current | A supportive letter arrives with a monetary gift. |
| Redecoration | events current | A defaced door prompts revenge or leaving the insult unanswered. |
| Your Lucky Day | events current | Found treasure can be kept or donated to city or poor residents. |
| City treasury received donation | events current | An imperial transfer presents a choice about public funds. |
| Your Cart Has Been Intercepted | events current | A cart ambush requires a response based on escort and cargo state. |
| Exhaustion Plagues Your Business | events current | An exhausted worker interrupts production and prompts a management response. |
| Even Death Visits Your Business | events current | A worker dies and a funeral decision affects the workplace. |
| Full Plate | items current | Value: 2,010; Crafting time: 15h Effects: Combat bonus: -1; Protection: +4 |
| Leather Armor | items current | Value: 930; Crafting time: 5h Effects: Protection: +1 |
| Mail Armor | items current | Value: 1,184; Crafting time: 10h Effects: Protection: +2 |
| Undergarment | items current | Undergarment is a clothing record in the secondary item register. The source records crafting time and zero protection, but gives neither a sale value nor a resolved ingredient chain. Effects: Protection: 0 |
| Bomb | items current | Value: 470; Crafting time: 4h Effects: Combat bonus: +1; Damage: 10–15 |
| Bow | items current | Value: 392; Crafting time: 3h Effects: Combat bonus: +3; Damage: 3–8 |
| Ceramic Grenade | items current | Value: 970; Crafting time: 8h Effects: Combat bonus: +3; Damage: 3–8 |
| Crossbow | items current | Value: 1,370; Crafting time: 10h Effects: Combat bonus: +2; Damage: 5–10 |
| Dagger | items current | Duration: ∞; Effects: Combat bonus: +2; Damage: 3–8 Effects: Combat bonus: +2; Damage: 3–8 |
| Hand Cannon | items current | Value: 1,860; Crafting time: 13h Effects: Combat bonus: +1; Damage: 10–15 |
| Long Sword | items current | Value: 1,354; Crafting time: 9h Effects: Combat bonus: +2; Damage: 10–15; Protection: +1 |
| Poison Dagger | items current | Value: 1,216; Crafting time: 3h Effects: Combat bonus: +2; Damage: 5–10; Continues to deal damage after a hit. |
| Pot Grenade | items current | Value: 1,266; Crafting time: 8h Effects: Combat bonus: +2; Damage: 5–10 |
| Shadow Dagger | items current | Value: 3,050; Crafting time: 6h Effects: Combat bonus: +4; Damage: 3–8; roguery increases accuracy |
| Short Sword | items current | Value: 440; Crafting time: 4h Effects: Combat bonus: +3; Damage: 5–10 |
| Queen Bee | items current | Effects: Needed to construct Bee Hives; Obtained via Hunt for Queen Bee; Open the Construction Menu and use the Queen Bee to build a Beehive. Effects: Needed to construct Bee Hives; Obtained via Hunt for Queen Bee; Open the Construction Menu and use the Queen Bee to build a Beehive. |
| Bloom of Discord | items current | Value: 246; Crafting time: 3h |
| Bone Bracelet | items current | Value: 176; Crafting time: 2h Effects: Same-gender citizen: +3 |
| Cart Cover | items current | Value: 492; Crafting time: 2h |
| Comb | items current | Value: 696; Crafting time: 5h Effects: Town Servant: +10; Town Bailiffs: +10; informants: +10 |
| Low-Level Thug Contract | items current | Effects: Unlocks Attack Cart; Obtained via Effects: Unlocks Attack Cart; Obtained via |
| Trained Thug Contract | items current | Effects: Unlocks Attack Cart; Obtained via Effects: Unlocks Attack Cart; Obtained via |
| Elite Professional Contract | items current | Effects: Unlocks Attack Cart; Obtained via Effects: Unlocks Attack Cart; Obtained via |
| Crystal Ball | items current | Value: 2,040; Crafting time: 10h |
| D'Artagnan's Scent | items current | Value: 716; Crafting time: 6h |
| Patron's Bust | items current | Value: 1,314; Crafting time: 7h |
| Diamond | items current | Value: 1,486; Crafting time: 10h Effects: State Authority: +7 |
| Drunkard Brew Beer | items current | Value: 560; Crafting time: 4h |
| Faust's Elixir | items current | Value: 850; Crafting time: 6h Effects: Slightly improves Health |
| Fragrant Salve | items current | Value: 430; Crafting time: 3h Effects: Workers: +2 bondopinion per turn |
| Gold Chain | items current | Value: 2,140; Crafting time: 10h Effects: State Authority: +7 |
| Grease Jar | items current | Value: 930; Crafting time: 7h |
| Grindstone | items current | Value: 238; Crafting time: 3h |
| Handcrafted Bible | items current | Value: 2,130; Crafting time: 15h Effects: +2 +2 |
| Writ of Mastery | items current | Value: 1,620; Crafting time: 10h Effects: +5 bonus with employees of Target building |
| Bandages | items current | Value: 200; Effects: Worker: +20 Energy Effects: Worker: +20 Energy |
| Healing Balm | items current | Value: 656; Crafting time: 7h Effects: Cures illnesses |
| Herbal Liqueur | items current | Value: 1,356; Crafting time: 9h Effects: restoreEnergy regeneration doubled; health loss halved |
| Holy Relic | items current | Effects: Needed to construct a Shrine; Obtained via Events; Open the Construction menu and use the Holy Relic to build a Shrine. Effects: Needed to construct a Shrine; Obtained via Events; Open the Construction menu and use the Holy Relic to build a Shrine. |
| Jewelry Chest | items current | Value: 2,030; Crafting time: 13h |
| Leather Doublet | items current | Value: 682; Crafting time: 6h |
| Letter from Rome | items current | Value: 1,096; Crafting time: 8h Effects: -5 opinion with 3 random citizens |
| Lucky Stone | items current | Value: 1,830; Crafting time: 12h Effects: State Authority: +15; Town Council: +15; Church Authority: +15; Town Servant: +15; Town Bailiffs: +15; informants: +15 |
| Heroes' Feast | items current | Value: 910; Crafting time: 8h Effects: Energy fully restored instantly |
| Magic Hat | items current | Value: 2,324; Crafting time: 12h |
| Metaphysical Belt | items current | Value: 1,836; Crafting time: 12h Effects: +4 |
| Musk Scent | items current | Value: 1,000; Crafting time: 7h Effects: +3 bonus with 3 random officials of opposite gender |
| Penitent's Robe | items current | Value: 1,978; Crafting time: 12h |
| Nobility Rights | items current | Effects: Grants the right to claim a noble title; Obtained via Effects: Grants the right to claim a noble title; Obtained via |
| Nobleman's Staff | items current | Value: 1,926; Crafting time: 10h Effects: Town Council: +8; Church Authority: +8 |
| Hypnotic Pendulum | items current | Value: 820; Crafting time: 6h |
| Plague Repellent | items current | Value: 1,208; Crafting time: 10h Effects: +10 Hygiene |
| Pipe | items current | Value: 178; Crafting time: 2h Effects: +2; -1 |
| Poem | items current | Value: 314; Crafting time: 2h Effects: Opposite-gender citizen: +3 |
| Powder of Dark Decline | items current | Value: 1,200; Crafting time: 8h Effects: -2 |
| Protective Cross | items current | Value: 690; Crafting time: 3h |
| Royal Gambeson | items current | Value: 2,536; Crafting time: 14h Effects: State Authority: +5 +2 |
| Gold-Threaded Sash | items current | Value: 1,702; Crafting time: 10h Effects: Town Servant: +4; +1 |
| Silver Chain | items current | Value: 704; Crafting time: 6h Effects: Town Council: +10; Church Authority: +10 |
| Silver Ring | items current | Value: 186; Crafting time: 2h Effects: Town Servant: +10; Town Bailiffs: +10; informants: +10 |
| Skill Book I | items current | Value: 526; Crafting time: 5h Effects: +1 random skill |
| Skill Book II | items current | Value: 1,322; Crafting time: 8h 30m Effects: +2 random skills; +200 |
| Skull Candle | items current | Value: 462; Crafting time: 4h Effects: 50% of crimes won't be recognized |
| Skullfire | items current | Value: 1,730; Crafting time: 10h Effects: -2 |
| Slate Board | items current | Value: 1,338; Crafting time: 7h |
| Slumber Spindle | items current | Value: 960; Crafting time: 8h |
| Soap of Disgust | items current | Value: 1,808; Crafting time: 10h Effects: -5 opinion with every character |
| Soil Solution | items current | Value: 1,596; Crafting time: 12h |
| Sorcerer's Document I | items current | Value: 700; Crafting time: 6h Effects: Fabricates evidence of a random crime |
| Sorcerer's Document II | items current | Value: 1,510; Crafting time: 10h Effects: Fabricates evidence of two random crimes |
| Spinning Top | items current | Value: 478; Crafting time: 4h |
| Stink Bomb | items current | Value: 1,492; Crafting time: 11h |
| Stone Chest | items current | Value: 3,030; Crafting time: 13h |
| Strong Beer | items current | Value: 438; Crafting time: 3h Effects: -2 |
| Tirade of Hatred | items current | Value: 818; Crafting time: 6h |
| Toad Slime | items current | Value: 1,002; Crafting time: 10h Effects: Residence inhabitants: High chance of contracting an illness |
| Toy Sword | items current | Value: 804; Crafting time: 6h Effects: +1 |
| Tunic | items current | Value: 1,024; Crafting time: 7h |
| Voodoo Doll | items current | Value: 1,810; Crafting time: 11h Effects: Moderately worsens Health |
| Walking Stick | items current | Value: 328; Crafting time: 2h Effects: +2 Energy regeneration |
| Warm Socks | items current | Value: 172; Crafting time: 2h |
| Weak Beer | items current | Value: 282; Crafting time: 1h 30m Effects: +10 Courtship Progress |
| Wholegrain Meal | items current | Value: 166; Crafting time: 2h Effects: +10 Energy; +5 bonus with all employees |
| Willow Rod | items current | Value: 460; Crafting time: 4h |
| Woollen Cloak | items current | Value: 460; Crafting time: 4h |
| Antidote | items current | Value: 545; Crafting time: 10h |
| Draught of the 7th Sense | items current | Value: 814; Crafting time: 10h |
| Draught of Zest | items current | Value: 944; Crafting time: 10h |
| Dream Poison | items current | Value: 949; Crafting time: 10h |
| Endurance Drink | items current | Value: 236; Crafting time: 3h Effects: +30 Energy |
| Fragrance of Blind Jealousy | items current | Value: 597; Crafting time: 10h |
| Fragrance of Complaisance | items current | Value: 667; Crafting time: 10h |
| Fragrance of Manipulation | items current | Value: 713; Crafting time: 10h |
| Fume of Berserk Rage | items current | Value: 667; Crafting time: 10h |
| Fume of Decay | items current | Value: 576; Crafting time: 10h |
| Fume of Forgetfulness | items current | Value: 588; Crafting time: 10h |
| Magical Ink | items current | Value: 597; Crafting time: 10h |
| Paralysing Poison | items current | Value: 546; Crafting time: 10h |
| Perfume of Romance | items current | Value: 713; Crafting time: 10h |
| Philosopher's Stone | items current | Value: 1,000; Crafting time: 10h |
| Poison of Anxiety | items current | Value: 713; Recipe: 5× Slate Tile , 5× Oakwood Board , 4× Paint |
| Sleeping Draught | items current | Value: 667; Crafting time: 10h |
| Tincture of Oblivion | items current | Value: 588; Crafting time: 10h |
| Weapon Poison | items current | Value: 691; Crafting time: 10h |
| Ectoplasm | items current | Value: 120; Crafting time: 1h 20m |
| Ethanol | items current | Value: 112; Crafting time: 1h 20m |
| Fabric | items current | Value: 124; Crafting time: 1h 20m |
| Fittings | items current | Value: 116; Crafting time: 1h 20m |
| Handle | items current | Value: 90; Crafting time: 1h 20m |
| Joining Material | items current | Value: 150; Crafting time: 1h 40m |
| Leather | items current | Value: 138; Crafting time: 1h 20m |
| Paint | items current | Value: 134; Crafting time: 1h 50m |
| Paper | items current | Value: 124; Crafting time: 1h 20m |
| Polish | items current | Value: 138; Crafting time: 1h 50m |
| Polished Stone | items current | Value: 520; Crafting time: 4h 40m |
| Sanding Block | items current | Value: 136; Crafting time: 1h 50m |
| Wooden Nails | items current | Value: 124; Crafting time: 1h 20m |
| Barley | items current | Value: 14; Crafting time: 30m |
| Bat's Blood | items current | Value: 24; Crafting time: 30m |
| Beechwood Board | items current | Value: 12; Crafting time: 25m |
| Bones | items current | Value: 18; Crafting time: 30m |
| Brick | items current | Value: 10; Crafting time: 15m |
| Deadly Nightshade | items current | Value: 12; Crafting time: 30m |
| Flax | items current | Value: 16; Crafting time: 30m |
| Gold Ingot | items current | Value: 58; Crafting time: 1h 20m |
| Granite Block | items current | Value: 16; Crafting time: 20m |
| Hare | items current | Value: 25; Crafting time: 30m |
| Iron Ingot | items current | Value: 14; Crafting time: 25m |
| Jasmin | items current | Value: 12; Crafting time: 30m |
| Lavender | items current | Value: 16; Crafting time: 30m |
| Mandragora | items current | Value: 14; Crafting time: 30m |
| Musk | items current | Value: 40; Crafting time: 30m |
| Oakwood Board | items current | Value: 80; Crafting time: 1h 30m |
| Pinewood Board | items current | Value: 22; Crafting time: 40m |
| Precious Stone | items current | Value: 146; Crafting time: 3h |
| Rowan Berry | items current | Value: 40; Crafting time: 30m |
| Rye | items current | Value: 18; Crafting time: 30m |
| Shroud | items current | Value: 40; Crafting time: 30m |
| Silver Ingot | items current | Value: 28; Crafting time: 40m |
| Skull | items current | Value: 25; Crafting time: 30m |
| Slate Tile | items current | Value: 102; Crafting time: 2h |
| Spider's Legs | items current | Value: 28; Crafting time: 30m |
| Toad's Eyes | items current | Value: 22; Crafting time: 30m |
| Vegetable Dye | items current | Value: 36; Crafting time: 30m |
| Wild Rose | items current | Value: 40; Crafting time: 30m |
| Willow Wood | items current | Value: 18; Crafting time: 30m |
| Wool | items current | Value: 18; Crafting time: 30m |
| Clay | items current | Value: 5; Crafting time: 15m |
| Gold Ore | items current | Value: 25; Crafting time: 1h 20m |
| Granite Unhewn | items current | Value: 8; Crafting time: 20m |
| Iron Ore | items current | Value: 6; Crafting time: 25m |
| Meter of Beechwood | items current | Value: 4; Crafting time: 15m |
| Meter of Oakwood | items current | Value: 40; Crafting time: 2h |
| Meter of Pinewood | items current | Value: 8; Crafting time: 25m |
| Rough Precious Stone | items current | Value: 60; Crafting time: 2h 40m |
| Silver Ore | items current | Value: 13; Crafting time: 50m |
| Slate Unhewn | items current | Value: 50; Crafting time: 2h |
| Beggary | laws current | Default: Illegal; Severity: Trivial |
| Blackmail | laws current | Default: Illegal; Severity: Major |
| Bribery | laws current | Default: Illegal; Severity: Severe |
| Building Price Level | laws current | Default: Medium |
| Church Tithe | laws current | Default: 6 |
| Duel | laws current | Default: Illegal; Severity: Severe |
| Guild Tax | laws current | Default: 12 |
| Import Duty | laws current | Default: 8 |
| Inheritance Tax | laws current | Default: 12 |
| Insult | laws current | Default: Illegal; Severity: Minor |
| Kidnapping | laws current | Default: Illegal; Severity: Extreme |
| Lease Price Level | laws current | Default: Medium |
| Mandatory Guild Membership | laws current | Default: Illegal; Severity: Minor |
| Necromancy | laws current | Default: Illegal; Severity: Severe |
| Income Level | laws current | Default: Medium |
| Pickpocketing | laws current | Default: Illegal; Severity: Severe |
| Rent Price Level | laws current | Default: High |
| Sabotage | laws current | Default: Illegal; Severity: Extreme |
| Sales Tax | laws current | Default: 8 |
| Harshness of Punishments | laws current | Default: Medium |
| Theft | laws current | Default: Illegal; Severity: Extreme |
| Beat Up | laws current | Default: Illegal; Severity: Major |
| Threatening | laws current | Default: Illegal; Severity: Minor |
| Torture | laws current | Default: Illegal; Severity: Minor |
| Town Faith | laws current | Default: Catholic; Severity: Minor |
| Books and Lampoons | laws current | Default: Illegal; Severity: Minor |
| Use of Cannon Towers | laws current | Default: Illegal; Severity: Extreme |
| Use of Perfumes | laws current | Default: Illegal; Severity: Trivial |
| Use of Potions | laws current | Default: Illegal; Severity: Trivial |
| Usurious Interest | laws current | Default: 17; Evidence window: 2 years |
| Waylaying of Transports | laws current | Default: Illegal; Severity: Severe |
| Witchcraft | laws current | Default: Illegal; Severity: Severe |
| Spy | offices current | Chamber: Informants; Salary: 250 Requires: Burgher Appointed by: Informer |
| Night Watchman | offices current | Chamber: Town Bailiffs; Salary: 250 Requires: Burgher Appointed by: Guardsman |
| Town Servant | offices current | Chamber: Town Servants; Salary: 250 Requires: Burgher Appointed by: Town Clerk |
| Informer | offices current | Chamber: Informants; Salary: 500 Requires: Burgher Have held a rank office position Appointed by: Council Informer |
| Guardsman | offices current | Chamber: Town Bailiffs; Salary: 500 Requires: Burgher Have held a rank office position Appointed by: Fencing Master |
| Town Clerk | offices current | Chamber: Town Servants; Salary: 500 Requires: Burgher Have held a rank office position Appointed by: Council Assistant |
| Council Informer | offices current | Chamber: Informants; Salary: 750 Requires: Burgher Have held a rank office position Appointed by: Spy Informer |
| Fencing Master | offices current | Chamber: Town Bailiffs; Salary: 750 Requires: Burgher Have held a rank office position Appointed by: Night Watchman Guardsman |
| Council Assistant | offices current | Chamber: Town Servants; Salary: 750 Requires: Burgher Have held a rank office position Appointed by: Town Servant Town Clerk |
| Deacon | offices current | Chamber: Church Authority; Salary: 1,000 Requires: Patrician Have held a rank office position Appointed by: Prefect Inquisitor |
| Dungeon Master | offices current | Chamber: Church Authority; Salary: 1,000 Requires: Patrician Have held a rank office position Appointed by: Prefect Inquisitor |
| Tax Collector | offices current | Chamber: Church Authority; Salary: 1,000 Requires: Patrician Have held a rank office position Appointed by: Prefect Inquisitor |
| Building Master | offices current | Chamber: Town Council; Salary: 1,000 Requires: Patrician Have held a rank office position Appointed by: Judge Treasurer |
| Customs Master | offices current | Chamber: Town Council; Salary: 1,000 Requires: Patrician Have held a rank office position Appointed by: Judge Treasurer |
| Lease Master | offices current | Chamber: Town Council; Salary: 1,000 Requires: Patrician Have held a rank office position Appointed by: Judge Treasurer |
| Inquisitor | offices current | Chamber: Church Authority; Salary: 1,500 Requires: Patrician Have held a rank office position Appointed by: Bishop |
| Prefect | offices current | Chamber: Church Authority; Salary: 1,500 Requires: Patrician Have held a rank office position Appointed by: Bishop |
| Judge | offices current | Chamber: Town Council; Salary: 1,500 Requires: Patrician Have held a rank office position Appointed by: Mayor |
| Treasurer | offices current | Chamber: Town Council; Salary: 1,500 Requires: Patrician Have held a rank office position Appointed by: Mayor |
| Bishop | offices current | Chamber: Church Authority; Salary: 2,000 Requires: Patrician Have held a rank office position Appointed by: Tax Collector Dungeon Master Deacon Prefect Inquisitor |
| Mayor | offices current | Chamber: Town Council; Salary: 2,000 Requires: Patrician Have held a rank office position Appointed by: Building Master Lease Master Customs Master Judge Treasurer |
| Colonel | offices current | Chamber: State Authority; Salary: 3,000 Requires: Noble Have held a rank office position Appointed by: Court Councilor Archbishop |
| Grand Inquisitor | offices current | Chamber: State Authority; Salary: 3,000 Requires: Noble Have held a rank office position Appointed by: Court Councilor Archbishop |
| Privy Councilor | offices current | Chamber: State Authority; Salary: 3,000 Requires: Noble Have held a rank office position Appointed by: Court Councilor Archbishop |
| Archbishop | offices current | Chamber: State Authority; Salary: 4,000 Requires: Noble Have held a rank office position Appointed by: Steward |
| Court Councilor | offices current | Chamber: State Authority; Salary: 4,000 Requires: Noble Have held a rank office position Appointed by: Steward |
| Steward | offices current | Chamber: State Authority; Salary: 5,000 Requires: Noble Have held a rank office position Appointed by: Privy Councilor Colonel Grand Inquisitor Court Councilor Archbishop |
| Alchemist | professions current | Alchemist connects Alchemist's Lab with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Smith | professions current | Smith connects Smithy with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Joiner | professions current | Joiner connects Joiner's Workshop with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Innkeeper | professions current | Innkeeper connects Inn with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Perfumer | professions current | Perfumer connects Perfumery with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Priest | professions current | Priest connects Church with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Stonemason | professions current | Stonemason connects Masonry with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Tailor | professions current | Tailor connects Tailor's Workshop with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data. |
| Martial | skills current | Effect: Handle physical confrontations more effectively, increasing your chance to hit the opponent in combat.; Mentioned in: Beat Up , Challenge to Duel , Serve as Squire (1/2) , Sign Up for Guard Service |
| Handicraft | skills current | Effect: Your expertise in handicraft enhances your businesses' efficiency, ensuring tasks are completed faster and with more successful outcomes.; Mentioned in: Practice Makes Perfect , Self-Improvement |
| Negotiation | skills current | Effect: Negotiate better prices, securing discounts when buying and increasing success when selling above market price. |
| Rhetoric | skills current | Effect: Use the power of words to persuade others and turn them in your favor, influencing trials, elections, or any situation that requires convincing.; Mentioned in: Blacken Someone's Name , Make a Threat , Serve as Cupbearer (1/3) , Sign Up for Public Service , Sweet-Talk Your Love Interest , Write Lampoon |
| Roguery | skills current | Effect: Use the art of deception to outsmart, outmaneuver, and sabotage your opponents, giving you the edge in crimes while ensuring others do not take advantage of you.; Mentioned in: Bribe , Report Rumors , Sabotage |
| Commoner | titles current | Level: 10; Residence: Permitted Residence I |
| Burgher | titles current | Level: 20; Wealth: 20,000 |
| Patrician | titles current | Level: 30; Wealth: 40,000 |
| Noble | titles current | Level: 40; Wealth: 60,000 |
| Baron | titles current | Level: 50; Wealth: 100,000 |
| Count | titles current | Level: 60; Wealth: 200,000 |
| Duke | titles current | Level: 70; Wealth: 300,000 |
| Prince | titles current | Level: 80; Wealth: 500,000 |
| Prince of the Empire | titles current | Level: 90; Wealth: 1,000,000 |
| Honey | items current | Honey can be harvested from Beehives and sold at the marketplace in 0.4.5. Additional production-chain uses are planned for later updates. |
| Beeswax | items current | Beeswax can be harvested from Beehives and sold at the marketplace in 0.4.5. Additional production-chain uses are planned for later updates. |
| Sign | improvements current | Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Masonry, Tailor's Workshop; Documented effects: +10 Appeal |
| Reinforced Defenses | improvements current | Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: +6 Security; +4 Security; +3 Security; +8 Security; +7 Security |
| Cheaper Repairs | improvements current | Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Prison, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: Lowers repair costs by 10%; Lowers repair costs by 20%; Lowers repair costs by 10 |
| Sturdiness | improvements current | Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: +20% Maximum integrity |
| Garden Beds | improvements current | Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: When looking for ingredients: +25% Mandragora; When looking for ingredients: +25% Deadly Nightshade; When looking for ingredients: Jasmin; When looking for ingredients: Lavender; When looking for ingredients: Wild Rose; When looking for ingredients: Flax; When looking for ingredients: Vegetable Dye |
| Lucky Yield | improvements current | Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: When looking for ingredients: 5% chance to double the yield |
| Quick Harvest | improvements current | Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: When looking for ingredients: 20% faster gathering |
| Hands-On Learning | improvements current | Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: +1 handicraft for every 15 trips; 15 handicraft for every |
| Storage Shelves | improvements current | Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: Adds one storeroom slot |
| Safety Measures | improvements current | Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: +5 Accident protection; +10 Accident protection |
| Proper Tools | improvements current | Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: +5 Productivity bonus |
| Wash Station | improvements current | Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: +10 Hygiene |
| Fresh Stock | improvements current | Available in: Alchemist's Lab; Documented effects: When looking for ingredients: +25% Spider's Legs; When looking for ingredients: +25% Bat's Blood; When looking for ingredients: +25% Toad's Eyes |
| Sales Counter | improvements current | Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Masonry, Tailor's Workshop; Documented effects: Adds one storefront slot |
| Workforce | improvements current | Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: Lets you hire one more worker |
| Pest Control | improvements current | Available in: Alchemist's Lab; Documented effects: Unlocks the service to pest control |
| Alchemist's Lab Recipe Unlock | improvements current | Available in: Alchemist's Lab; Documented effects: Unlocks the Plague Repellent recipe |
| Worker Amenities | improvements current | Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: Every turn: +3 workers' opinion of you |
| Iron Bars | improvements current | Available in: Smithy; Documented effects: Unlocks the service to reinforce security |
| Trickster's Box | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to improve roguery skills |
| Purse of Persuasion Back Room | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to bribe others |
| Underhand Contracts | improvements current | Available in: House, Villa; Documented effects: Unlocks the action to thrash a target by having them beaten up in the streets |
| Calamity Bucket | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to sabotage buildings |
| Weapon Rack | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to improve martial skills |
| Defamation Ledger | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to blacken someone's name |
| Feastmaster's Table | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to invite to dinner |
| Adornments | improvements current | Available in: House, Villa; Documented effects: All citizens: +2; All citizens: +4 |
| Portal | improvements current | Available in: House, Villa; Documented effects: +2 restoreEnergy Regeneration per hour |
| Scroll of Fine Words | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to improve rhetoric skills |
| Satire Stand | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to create lampoons |
| The “Strongly Worded” Letter Kit | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to send a threatening letter |
| Hearth | improvements current | Available in: House, Villa; Documented effects: +5; +10 |
| Rope Bed | improvements current | Available in: House, Villa; Documented effects: +10 restoreEnergy Regeneration per turn |
| Spyglass | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to spy on others |
| Negotiator's Seal | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to improve negotiation skills |
| Artisan's Toolbox | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to improve handicraft skills |
| Purse of Persuasion Study | improvements current | Available in: House, Villa; Documented effects: Unlocks the ability to bribe others |
| Wheel Reinforcement Set | improvements current | Available in: Joiner's Workshop; Documented effects: Unlocks the service to improve carts |
| Bar Podium | improvements current | Available in: Inn; Documented effects: Unlocks put on a show |
| Charming Staff | improvements current | Available in: Inn; Documented effects: +5% |
| Improv Corner | improvements current | Available in: Inn; Documented effects: Unlocks rehearse |
| Dark Corner | improvements current | Available in: Inn; Documented effects: Unlocks eavesdrop on customers; When eavesdropping on customers: +10 |
| Larger Bar | improvements current | Available in: Inn; Documented effects: When working at the bar: +10 |
| Regulars' Table | improvements current | Available in: Inn; Documented effects: The regulars' table serves more than ale. Customers pay handsomely for the gossip shared over its cups. |
| Additional Gathering Ingredient | improvements current | Available in: Perfumery, Tailor's Workshop; Documented effects: Lets you gather Wild Rose; Lets you gather Vegetable Dye |
| Scent Enhancement | improvements current | Available in: Perfumery; Documented effects: Unlocks the service to scent enhancement |
| Bell | improvements current | Available in: Church; Documented effects: +10 Appeal; +10 Appeal +5 Productivity bonus |
| Improved Preaching | improvements current | Available in: Church; Documented effects: When performing a street sermon: +5 |
| Cross | improvements current | Available in: Church; Documented effects: Forgives one trivial crime every turn; Forgives one minor crime every turn |
| Holy Scripture | improvements current | Available in: Church; Documented effects: Unlocks street sermon |
| Side Altar | improvements current | Available in: Church; Documented effects: Unlocks pray for others; When praying for others: -10 Energy cost |
| Clerical Vestments | improvements current | Available in: Church; Documented effects: Unlocks give absolution; When giving absolution: +2 |
| Improved Conditions | improvements current | Available in: Prison; Documented effects: Improved living conditions |
| Worsen Conditions | improvements current | Available in: Prison; Documented effects: Worse living conditions |
| Recreational area | improvements current | Available in: Prison; Documented effects: Recreational area |
| Torture tools | improvements current | Available in: Prison; Documented effects: Torture tools |
| Anti Bribery room | improvements current | Available in: Prison; Documented effects: Anti Bribery room |
| Bribery room | improvements current | Available in: Prison; Documented effects: Bribery room |
| Fortification | improvements current | Available in: Robber Baron's Fortress; Documented effects: Enemies have 5% less chance to scout this building successfully; Enemies have 20% less chance to scout this building successfully; Enemies have 20% less chance to scout this building successfully Enemies can only scout this building up to level 4; Enemies have 20% less chance to scout this building successfully Enemies can only scout this building up to level 3 |
| Martial Training Equipment | improvements current | Available in: Robber Baron's Fortress; Documented effects: Allows you to send robbers to train martial |
| Roguery Training Equipment | improvements current | Available in: Robber Baron's Fortress; Documented effects: Allows you to send robbers to train roguery |
| Training Bonus | improvements current | Available in: Robber Baron's Fortress; Documented effects: All workers in the building: +2 |
| Training Speed | improvements current | Available in: Robber Baron's Fortress; Documented effects: 10% faster training; 15% faster training; 20% faster training |
| Night Skill | improvements current | Available in: Robber Baron's Fortress; Documented effects: +2 roguery out of working hours |
| Strategic Ambush | improvements current | Available in: Robber Baron's Fortress; Documented effects: When waylaying a cart: +5 chance to successfully intercept a cart |
| Infirmary | improvements current | Available in: Robber Baron's Fortress; Documented effects: +10% faster recovery when injured |
| Straw Mattresses | improvements current | Available in: Robber Baron's Fortress; Documented effects: +10 Energy regeneration |
| Camouflage | improvements current | Available in: Robber Baron's Fortress; Documented effects: -5% chance to be detected by a guard patrol; -10% chance to be detected by a guard patrol |
| Weapon Maintenance | improvements current | Available in: Robber Baron's Fortress; Documented effects: equipmentCombat equipment lasts more |
| Master Builder's Tools | improvements current | Available in: Masonry; Documented effects: Unlocks the service to improve structure |
| Street Paving Kit | improvements current | Available in: Masonry; Documented effects: Unlocks the service to improve quarter |
| Have a Chat | improvements current | Available in: Tailor's Workshop; Documented effects: Unlocks the ability to have a chat |
| Portable Sewing Kit | improvements current | Available in: Tailor's Workshop; Documented effects: Unlocks the service to refine someone's attire |
| Accommodations | improvements current | Available in: Villa; Documented effects: Unlocks affairs; Lets you have more affairs |
| Instruments | improvements current | Available in: Villa; Documented effects: Unlocks musical instruments for dinners; Musical instruments are twice as effective at dinners |
| Hiding Spot | improvements current | Available in: Villa; Documented effects: Allows you to stash money in the cellar; Adds a hidden compartment for storing items |
| Reinforced Defenses Exterior | improvements current | Available in: Workers' House; Documented effects: +6 Security; +4 Security; +3 Security |
| Sewage Exterior | improvements current | Available in: Workers' House; Documented effects: +10 Hygiene |
| Heating Main Room | improvements current | Available in: Workers' House; Documented effects: +5 Health |
Metalworking links your workshop to the wider city. The official goods diary follows iron through fittings into a silver chain, showing why a product can be useful both as stock and as a political accessory.
The Tailor combines cloth production with information gathering. Garments and cart covers give the business a physical output, while conversations with selected citizens provide a separate route into the evidence system.
The Joiner works with wood and has a documented connection to transport maintenance. Its cart improvement service matters when you plan repeated market journeys; the size and duration of that benefit are not yet verified for Early Access.
Stonecraft connects workshop production with the condition of city infrastructure. The developer diary describes tools and toys alongside temporary preservation work on roads and buildings. It does not establish a permanent city bonus.
Priest is the name in the current launch roster. Older business descriptions call this profession Preacher and describe paper goods, masses and absolution. Those descriptions help explain the intended business, but launch menus and fees still need checking.
The Innkeeper sells meals and drinks while providing a place to gather information. Decide whether you want a hospitality business before choosing it for political access: the diary describes gossip, but does not prove a universal election advantage.
The Alchemist has a documented gathering action and products that connect health, crafting and intrigue. The goods diary names mandragora and deadly nightshade as example inputs, while the business diary describes pest removal as a service.
The Perfumer gathers flowers and makes fragrances, salves and potions. Its documented service increases a building’s attractiveness, connecting the profession to storefront demand. An exact increase in customers or revenue has not been verified.
A planned criminal profession associated with burglary. Combat and supporting systems are scheduled for the Stabby Update.
A planned combat profession associated with cart ambushes. The September roadmap places it after the Early Access launch.
A planned combat profession associated with street patrols and equipment. Its rules belong to the Stabby Update.
A planned profession associated with currency exchange and loans. Repayment rules and fees await the 1.0 economy.
A planned profession associated with importing and exporting goods. No current routes, prices or trade strategy are established.
Kuttenberg is the city used in the original public demo. Its documented layout connects a compact mining-city setting with workshop logistics; a silver-mining history does not establish a percentage bonus.
The May city diary describes Nuremberg as a larger map served by more than one marketplace. That makes comparing actual cart routes more useful than assuming one default market destination.
Graz is described as a smaller city with a castle overlooking the settlement. Read its district layout in your save before committing to transport routes; the setting alone does not prove easier politics or safer deliveries.
Wrocław’s documented layout includes islets on the Oder. The city diary calls attention to differences in space and fortifications, so workshop location deserves inspection instead of a blanket “best city” rating.
Freiburg is named in the current six-city launch roster. We have not verified enough unique layout or economy data to publish a full city strategy.
Landsfort Herle is the tutorial town added to the demo in July. Its smaller setting and tutorial tasks make it the documented onboarding option, with dismissed tutorial text retained in the City Archives.
A Smith product connecting a production chain to political opinion.
An intermediate Smith product that feeds several finished goods.
A finished item shown in the Smith production example. Combat use does not establish launch access to the Thief, Robber or Guard professions.
A metalworking end product mentioned in the official goods diary.
The goods diary uses paint to explain the choice between selling an intermediate item and retaining it for another craft.
The official goods diary identifies a caught Queen Bee as a requirement for building a beehive.
A consumable used in the goods diary to illustrate restoring energy for further actions.
The official goods diary illustrates a feast as an energy-restoring end product.
Iron ingots enter the official goods-diary chain through fittings. Inspect current stock and recipe quantities before allocating them across workshop batches.
Silver ingots appear in the official jewelry chain, while EA launch reduced their stock and replenishment. Verify the current offer before committing a batch.
Mandragora is an alchemical resource documented in the official goods diary. Compare its attributed current-source item relationships before planning a purchase.
Deadly nightshade is an alchemical material documented in the official goods diary. Follow the current item register to inspect its recorded recipe relationships.
The forge used for the Smith’s metalworking business.
The Joinery is the workshop described in the goods diary. Compare its documented work with the current Joiner workshop register and recipe dependencies.
The family’s home and an access point for character development.
The civic building where citizenship and political office become relevant.
A documented political office; exact launch eligibility and salary have not been verified.
Evidence: S02 S09A documented political office; exact launch eligibility and salary have not been verified.
Evidence: S02 S09A documented political office; exact launch eligibility and salary have not been verified.
Evidence: S02 S09A documented political office; exact launch eligibility and salary have not been verified.
Evidence: S02 S10A documented political office; exact launch eligibility and salary have not been verified.
Evidence: S02 S10The Alchemist can assign workers to gather production resources.
Evidence: S02 S07A documented way to look for evidence against another citizen.
Evidence: S02 S10The July demo update added repeat assignment for certain worker tasks.
Evidence: S02 S05The July demo patch changed this action to influence Unrest.
Evidence: S02 S05