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THE CITY ARCHIVE CHECKED SEP 27, 2026 · PATCH 0.4.5

The economy & civic database

Explore the connected current-EA register: items, buildings, recipes, public offices, laws, events and actions. Official changes and attributed secondary values have separate evidence labels.

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The connected register

512 matching records · secondary numbers are reference values, not current market quotes.

NameFamily / statusDocumented connection
Obtain an Alchemist's Licenseactions
current
Obtain permission to practice alchemist through the listed license or oath.

Requires: Profession rank 1; Full Game

Obtain a Smith's Licenseactions
current
Obtain permission to practice smith through the listed license or oath.

Requires: Profession rank 1; Full Game

Obtain a Joiner's Licenseactions
current
Obtain permission to practice joiner through the listed license or oath.

Requires: Profession rank 1; Full Game

Obtain an Innkeeper's Licenseactions
current
Obtain permission to practice innkeeper through the listed license or oath.

Requires: Profession rank 1; Full Game

Obtain a Perfumer's Licenseactions
current
Obtain permission to practice perfumer through the listed license or oath.

Requires: Profession rank 1; Full Game

Take the Preacher's Oathactions
current
Obtain permission to practice priest through the listed license or oath.

Requires: Profession rank 1; Full Game

Obtain a Stone Mason's Licenseactions
current
Obtain permission to practice stonemason through the listed license or oath.

Requires: Profession rank 1; Full Game

Obtain a Tailor's Licenseactions
current
Obtain permission to practice tailor through the listed license or oath.

Requires: Profession rank 1; Full Game

Declare Your Heiractions
current
Nominate the successor for the dynasty.
Pick a Line of Workactions
current
Change the character’s active profession.

Requires: Full Game

Serve as Squire (1/2)actions
current
Begin the two-stage Martial service route toward nobility rights.

Requires: Patrician title

Serve as Squire (2/2)actions
current
Complete the second squire service stage before applying for formal nobility.

Requires: Patrician title

Serve as Cupbearer (1/3)actions
current
Begin a three-stage Rhetoric service route toward nobility rights.

Requires: Patrician title

Serve as Cupbearer (2/3)actions
current
Continue the cupbearer service sequence.

Requires: Patrician title

Serve as Cupbearer (3/3)actions
current
Finish cupbearer service and request nobility rights.

Requires: Patrician title

Purchase Nobility Rightsactions
current
Buy nobility rights rather than completing a service sequence.

Requires: Patrician title

Watch the Bard Performactions
current
Attend a bard performance at its available location.

Requires: Requires a building

Blacken Someone's Nameactions
current
Use evidence to reduce another person’s opinion of the accused.

Requires: Blacken improvement

Blackmail for Coinactions
current
Demand a payment in return for withholding evidence.
Blackmail to Force Resignationactions
current
Pressure an officeholder to resign using evidence.
Bribeactions
current
Offer money to influence another character.

Requires: Bribe improvement

Hunt for the Queen Beeactions
current
Look for the Queen Bee used to establish a Beehive.
Shame the Pilloriedactions
current
Interact with a punished character at the pillory.

Requires: Requires a building

Small Repairsactions
current
Perform maintenance on a building you own.

Requires: Requires an owned building

Send Gift to Love Interestactions
current
Send a present during an existing courtship.

Requires: Currently courting

Sweet-Talk Your Love Interestactions
current
Use a conversation during courtship, with Rhetoric relevant to the interaction.

Requires: Currently courting

Curseactions
current
Consume a sacrificial item as part of a curse.
Invite to Dinneractions
current
Host a social meal through the Feast improvement.

Requires: Feast improvement

Generate Hatredactions
current
Use the Prefect’s relationship intervention to worsen relations between two people.

Requires: Prefect office

Sign Up for Guard Serviceactions
current
Perform a temporary guard-service activity.
Seek a Cureactions
current
Visit the physician for treatment of illness or injury.
Hire Escortactions
current
Assign mercenary protection to a cart.
Inspire Fearactions
current
Use social standing to intimidate a target.
Write Lampoonactions
current
Create a public attack on a target’s reputation using the Lampoon improvement.

Requires: Lampoon improvement

Restore Infrastructureactions
current
Authorize work to restore civic infrastructure.
Quell Unrestactions
current
Act to reduce public unrest.
Make Peaceactions
current
Use the Bishop’s intervention to improve relations between two people.

Requires: Bishop office

Oversee Workactions
current
Supervise work in an owned business for a productivity benefit.

Requires: Requires an owned building

Pay One Time Bonusactions
current
Give workers an extra payment distinct from their regular wage.
Routine Examinationactions
current
Visit a physician for a health examination.
Prayactions
current
Perform a personal prayer interaction.
Pray for Othersactions
current
Choose another person as the subject of a prayer.
Pray in Shrineactions
current
Pray for the character’s children at a shrine.

Requires: Has children

Pray for the Workersactions
current
Direct a prayer toward workplace accident protection.
Attend Sermonactions
current
Participate in a sermon, with a possible response to the speaker.

Requires: Requires a building

Share a Private Momentactions
current
Spend private time with a spouse, with possible family consequences.

Requires: Married

Promote Workeractions
current
Move a qualified worker to a higher mastery grade.
Sign Up for Public Serviceactions
current
Perform civic work whose payment relates to Rhetoric.
Dismiss from Officeactions
current
Remove a lower officeholder within the character’s chamber.
Pass the Mantleactions
current
Transfer dynasty leadership to a prepared heir.
Sabotageactions
current
Pay for disruptive action against a rival through the Sabotage improvement.

Requires: Sabotage improvement

Sell Evidenceactions
current
Trade evidence for payment.
Extend a Handactions
current
Send a supportive letter with a monetary gift.
Order Releaseactions
current
Use the Judge’s authority to release a prisoner and clear the relevant charges.

Requires: Judge office

Show Your Skillsactions
current
Perform publicly for tips and recognition.

Requires: Requires a building

Sabotage Courtshipactions
current
Interfere with a relationship between two courting people.
Report Rumorsactions
current
Pass observations to informants without submitting formal proof.
Socialize at the Innactions
current
Use inn social interactions to build relationships.
Ask Spouse to Helpactions
current
Request a spouse’s help in an owned business.

Requires: Requires an owned building; Married

Call Off Courtshipactions
current
End an active courtship.
Suppress Crimeactions
current
Use an office action against crime.

Requires: Colonel action; weaker Fencing Master version added in 0.4.5

Mentoractions
current
Give a worker experience toward promotion.
Beat Upactions
current
Hire attackers against a chosen rival through the Thrashing improvement.

Requires: Thrashing improvement

Make a Threatactions
current
Use evidence in a Rhetoric-based warning through Threatening Letter.

Requires: Threatening Letter improvement

Torture a Prisoneractions
current
Use the Dungeon Master’s prisoner action under the Torture law.

Requires: Dungeon Master office

Train Your Childactions
current
Spend time developing a child’s skills.
Train Skillactions
current
Arrange skill development for a worker.
Train in Professionactions
current
Build experience in the active profession.
Equip Armoractions
current
Transfer armor from inventory to a worker.
Equip Weaponactions
current
Give a worker a weapon from inventory.
Search the Wrecked Caravanactions
current
Salvage goods from a wrecked caravan until its available contents are exhausted.

Requires: Requires a building

Alchemist's Labbuildings
current
Value: 8,000; Visitors: Only When Opened
Beehivesbuildings
current
Beehives are a current Private Structure. Update 0.4.5 restores their entry and tending actions and the harvest of Honey and Beeswax.
Smithybuildings
current
Value: 8,000; Visitors: Only When Opened
Castlebuildings
current
Building category: Dwelling; Documented levels:
Country seatbuildings
current
Building category: Dwelling; Documented levels:
Travelling Circus Campbuildings
current
Visitors: Only When Opened
Fountainbuildings
current
The Fountain reference describes an energy-recovery role for nearby citizens and lists a three-level public-building ladder. The final integrity value is missing.
Graveyardbuildings
current
The Graveyard reference describes burial space and family graves. Its three named levels have no construction or repair prices in the source table.
Guild Housebuildings
current
The Guild House provides the training and profession context described in the source tutorial. Update 0.4.5 adds a shortcut from the family character view to the nearest Guild House.
Housebuildings
current
Value: 7,000
Joiner's Workshopbuildings
current
Value: 8,000; Visitors: Only When Opened
Innbuildings
current
Value: 10,000; Visitors: Only When Opened
Magnificent palacebuildings
current
Building category: Dwelling; Documented levels:
Marketplacebuildings
current
Visitors: Only When Opened
Message Boardbuildings
current
Visitors: Only When Opened
Minebuildings
current
Visitors: Only When Opened
Perfumerybuildings
current
Value: 8,000; Visitors: Only When Opened
Physician's Housebuildings
current
Value: 10,000; Visitors: Only When Opened
Pillorybuildings
current
Visitors: Only When Opened
Churchbuildings
current
Value: 10,000; Visitors: Only When Opened
Prisonbuildings
current
Value: 14,000; Visitors: Only When Opened
Quarrybuildings
current
Visitors: Only When Opened
Robber Baron's Fortressbuildings
current
Value: 15,000; Visitors: Only When Opened
Rostrumbuildings
current
The Rostrum is the public speaking and bard-performance venue in the secondary building register. Its construction prices differ from other public fixtures.
Shrinebuildings
current
Value: 5,000
Statuebuildings
current
Value: 12,300
Masonrybuildings
current
Value: 8,000; Visitors: Only When Opened
Storage Shedbuildings
current
The Storage Shed is listed as storage infrastructure, with three reference levels. The October preview separately proposes appointing family managers to storage sheds.
Tailor's Workshopbuildings
current
Value: 8,000; Visitors: Only When Opened
Town Hallbuildings
current
Value: 20,000; Visitors: Only When Opened
Villabuildings
current
Building category: Residence; Documented levels: Villa I, Villa II
Producers' Marketbuildings
current
Visitors: Only When Opened
Wellbuildings
current
The Well is a public fixture with a separate building-level and repair reference. Its source data should not be used as the default quote for a Fountain or Rostrum.
Timberlandsbuildings
current
Visitors: Only When Opened
Workers' Housebuildings
current
Value: 3,000; Visitors: Only When Opened
Enter the Racechallenges
current
Complete Enter the Race by apply for office.
Hands to Workchallenges
current
Complete Hands to Work by assign a worker to a task.
Homeworkchallenges
current
Complete Homework by get an artisan's toolbox for your house.
Business Investmentchallenges
current
Complete Business Investment by build an improvement in your smithy.
Stock Upchallenges
current
Complete Stock Up by buy something, preferably crafting materials.
Pay Daychallenges
current
Complete Pay Day by change your worker's salary.
Fair Treatmentchallenges
current
Complete Fair Treatment by define the treatment you want to give your workers.
Work, Work, Workchallenges
current
Complete Work, Work, Work by craft an item.
Climb The Social Ladderchallenges
current
Complete Climb The Social Ladder by claim your next title.
On Watchchallenges
current
Complete On Watch by visit the prison and serve as a guard.
Snitches Get Richeschallenges
current
Complete Snitches Get Riches by visit the town hall and report rumors.
Sweet Wordschallenges
current
Complete Sweet Words by sweet-talk the person you are courting.
More Handschallenges
current
Complete More Hands by hire a worker.
Self-Improvementchallenges
current
Complete Self-Improvement by go to your house and improve handicraft.
Promotion Trainingchallenges
current
Complete Promotion Training by mentor a worker.
Law and Orderchallenges
current
Complete Law and Order by press charges.
Grant Promotionchallenges
current
Complete Grant Promotion by promote a worker.
Patch Things Upchallenges
current
Complete Patch Things Up by repair your building.
Let Them Come to Youchallenges
current
Complete Let Them Come to You by place item in storefront and wait for purchase.
Profit!challenges
current
Complete Profit! by sell at the marketplace.
Off to Marketchallenges
current
Complete Off to Market by send your cart to the marketplace.
Make Your Movechallenges
current
Complete Make Your Move by start courting a love interest.
Step Insidechallenges
current
Complete Step Inside by enter your smithy.
Home Sweet Homechallenges
current
Complete Home Sweet Home by enter your house.
Practice Makes Perfectchallenges
current
Complete Practice Makes Perfect by train your worker.
First Things Firstchallenges
current
Complete First Things First by unpause the game.
Kuttenbergcities
current
Kuttenberg is the city used in the original public demo. Its documented layout connects a compact mining-city setting with workshop logistics; a silver-mining history does not establish a percentage bonus.
Nurembergcities
current
The May city diary describes Nuremberg as a larger map served by more than one marketplace. That makes comparing actual cart routes more useful than assuming one default market destination.
Grazcities
current
Graz is described as a smaller city with a castle overlooking the settlement. Read its district layout in your save before committing to transport routes; the setting alone does not prove easier politics or safer deliveries.
Wrocławcities
current
Wrocław’s documented layout includes islets on the Oder. The city diary calls attention to differences in space and fortifications, so workshop location deserves inspection instead of a blanket “best city” rating.
Freiburgcities
current
Professions: Smith, Tailor, Joiner, Stonemason, Priest, Innkeeper, Alchemist, Perfumer
Landsfort Herlecities
current
Landsfort Herle is the tutorial town added to the demo in July. Its smaller setting and tutorial tasks make it the documented onboarding option, with dismissed tutorial text retained in the City Archives.
Bad Omenevents
current
A city-wide negative comet event affects health and energy.
Contaminationevents
current
A disease-related city event calls attention to sick residents.
A Comet's Blessingevents
current
A positive comet event changes health and energy across the town.
The King is dead; long live the King!events
current
Source record awaiting a sufficiently supported page; not counted as indexable.
Jan Hus Burned at the Stakeevents
current
Source record awaiting a sufficiently supported page; not counted as indexable.
Bohemia in Flamesevents
current
Source record awaiting a sufficiently supported page; not counted as indexable.
Battle of Vítkov Hillevents
current
Source record awaiting a sufficiently supported page; not counted as indexable.
Žižka the Blindevents
current
Source record awaiting a sufficiently supported page; not counted as indexable.
Death of a Legendevents
current
Source record awaiting a sufficiently supported page; not counted as indexable.
Pitchforks and Torchesevents
current
A riot damages buildings in the affected quarter, making repairs part of the recovery decision.
The Bard is in Town!events
current
A visiting bard creates a temporary exploration opportunity rather than an automatic dynasty-wide reward.
Let the Sinless Cast the First Stoneevents
current
The pillory notice points to a convicted person and a choice between hostile and sympathetic public responses.
A Church Emissary in Our Cityevents
current
A visiting church figure offers a theological-debate opportunity associated with clerical public standing.
Everything Is Worth Something to Someoneevents
current
Unusual traders in the city may offer interactions that are not ordinary marketplace purchases.
One Man's Misery Could Be Your Fortuneevents
current
A wrecked caravan prompts a search and salvage opportunity around the city.
Ale and Angerevents
current
A tavern brawl can leave affected workers injured and tired, disrupting the work schedule.
Running Your Businessevents
current
The business tutorial joins production, worker condition, repairs and end-of-year obligations in one operating loop.
Obeying the Lawevents
current
The law tutorial separates the city rule, evidence about an act and the trial that evaluates an accusation.
Growing Your Dynastyevents
current
The dynasty tutorial connects courtship, marriage, children and the choice of a successor.
New to The Guild - Europa 1410? Begin with the tutorial in Herle!events
current
Source record awaiting a sufficiently supported page; not counted as indexable.
Success in Politicsevents
current
The political tutorial directs a new candidate from title eligibility to an office application and its appointing roles.
First Time?events
current
The introductory control tutorial explains nested tooltips, item-stack selection and worker assignment.
Much Ado About Nothingevents
current
A public disagreement offers an aggressive verbal response or a peaceful resolution.
Ball Inviteevents
current
An invitation presents a choice between a costly social appearance and declining it.
Blackmail for moneyevents
current
A demand asks the player to pay or refuse.
You Have Become A Parentevents
current
The dynasty receives a new child.
Your love was taken… by the Reaperevents
current
The intended partner dies before the planned marriage.
Your love was takenevents
current
A courtship ends when the intended partner chooses another person.
Deal with the Devilevents
current
A supernatural event offers a harmful family bargain or rejection.
Challenged to a Duelevents
current
A duel challenge asks you to weigh the combat risk of accepting against the public response to refusing.
Your Time Has Comeevents
current
The dynasty head dies and the campaign depends on succession.
A Tragedy Shakes Your Familyevents
current
A dynasty member dies.
Empire requests extra fundingevents
current
An imperial request puts public and personal funding choices in conflict.
To Play, Or Not to Playevents
current
A dice-game encounter offers playing, cheating or declining.
Not Every Action Needs a Reactionevents
current
A quarrel can become a physical confrontation or a civil exchange.
Not Your Dayevents
current
An attack leaves the character hurt.
You Have Been Imprisoned!events
current
A sentence restricts the character’s available actions.
The Wedding Dayevents
current
The wedding presents a larger celebration or a frugal ceremony.
The Beggarevents
current
A street encounter offers doing nothing, helping or giving money.
Lost and Aloneevents
current
An orphan encounter offers help, leaving, or adopting the child.
Sentenced to Death!events
current
A capital sentence makes succession preparation urgent.
Too Good to Be Trueevents
current
A purse on the street presents a take-or-ignore decision.
Pilgrimevents
current
A dying pilgrim leaves a relic with delivery, keeping and selling options.
Relic Discoveredevents
current
A discovered reliquary can be recovered, donated or left where it is.
Reliquary Dreamsevents
current
A later recollection offers returning for a reliquary or leaving the decision in the past.
The Cutpurseevents
current
A thief takes money and the player may attempt recovery or accept the loss.
The Greenstoneevents
current
A unusual stone can be donated to church or city, or kept.
The Forbidden Fruitevents
current
A strange fruit offers an ignore, theft or paid-taste choice.
A Hand Extendedevents
current
A supportive letter arrives with a monetary gift.
Redecorationevents
current
A defaced door prompts revenge or leaving the insult unanswered.
Your Lucky Dayevents
current
Found treasure can be kept or donated to city or poor residents.
City treasury received donationevents
current
An imperial transfer presents a choice about public funds.
Your Cart Has Been Interceptedevents
current
A cart ambush requires a response based on escort and cargo state.
Exhaustion Plagues Your Businessevents
current
An exhausted worker interrupts production and prompts a management response.
Even Death Visits Your Businessevents
current
A worker dies and a funeral decision affects the workplace.
Full Plateitems
current
Value: 2,010; Crafting time: 15h

Effects: Combat bonus: -1; Protection: +4

Leather Armoritems
current
Value: 930; Crafting time: 5h

Effects: Protection: +1

Mail Armoritems
current
Value: 1,184; Crafting time: 10h

Effects: Protection: +2

Undergarmentitems
current
Undergarment is a clothing record in the secondary item register. The source records crafting time and zero protection, but gives neither a sale value nor a resolved ingredient chain.

Effects: Protection: 0

Bombitems
current
Value: 470; Crafting time: 4h

Effects: Combat bonus: +1; Damage: 10–15

Bowitems
current
Value: 392; Crafting time: 3h

Effects: Combat bonus: +3; Damage: 3–8

Ceramic Grenadeitems
current
Value: 970; Crafting time: 8h

Effects: Combat bonus: +3; Damage: 3–8

Crossbowitems
current
Value: 1,370; Crafting time: 10h

Effects: Combat bonus: +2; Damage: 5–10

Daggeritems
current
Duration: ∞; Effects: Combat bonus: +2; Damage: 3–8

Effects: Combat bonus: +2; Damage: 3–8

Hand Cannonitems
current
Value: 1,860; Crafting time: 13h

Effects: Combat bonus: +1; Damage: 10–15

Long Sworditems
current
Value: 1,354; Crafting time: 9h

Effects: Combat bonus: +2; Damage: 10–15; Protection: +1

Poison Daggeritems
current
Value: 1,216; Crafting time: 3h

Effects: Combat bonus: +2; Damage: 5–10; Continues to deal damage after a hit.

Pot Grenadeitems
current
Value: 1,266; Crafting time: 8h

Effects: Combat bonus: +2; Damage: 5–10

Shadow Daggeritems
current
Value: 3,050; Crafting time: 6h

Effects: Combat bonus: +4; Damage: 3–8; roguery increases accuracy

Short Sworditems
current
Value: 440; Crafting time: 4h

Effects: Combat bonus: +3; Damage: 5–10

Queen Beeitems
current
Effects: Needed to construct Bee Hives; Obtained via Hunt for Queen Bee; Open the Construction Menu and use the Queen Bee to build a Beehive.

Effects: Needed to construct Bee Hives; Obtained via Hunt for Queen Bee; Open the Construction Menu and use the Queen Bee to build a Beehive.

Bloom of Discorditems
current
Value: 246; Crafting time: 3h
Bone Braceletitems
current
Value: 176; Crafting time: 2h

Effects: Same-gender citizen: +3

Cart Coveritems
current
Value: 492; Crafting time: 2h
Combitems
current
Value: 696; Crafting time: 5h

Effects: Town Servant: +10; Town Bailiffs: +10; informants: +10

Low-Level Thug Contractitems
current
Effects: Unlocks Attack Cart; Obtained via

Effects: Unlocks Attack Cart; Obtained via

Trained Thug Contractitems
current
Effects: Unlocks Attack Cart; Obtained via

Effects: Unlocks Attack Cart; Obtained via

Elite Professional Contractitems
current
Effects: Unlocks Attack Cart; Obtained via

Effects: Unlocks Attack Cart; Obtained via

Crystal Ballitems
current
Value: 2,040; Crafting time: 10h
D'Artagnan's Scentitems
current
Value: 716; Crafting time: 6h
Patron's Bustitems
current
Value: 1,314; Crafting time: 7h
Diamonditems
current
Value: 1,486; Crafting time: 10h

Effects: State Authority: +7

Drunkard Brew Beeritems
current
Value: 560; Crafting time: 4h
Faust's Elixiritems
current
Value: 850; Crafting time: 6h

Effects: Slightly improves Health

Fragrant Salveitems
current
Value: 430; Crafting time: 3h

Effects: Workers: +2 bondopinion per turn

Gold Chainitems
current
Value: 2,140; Crafting time: 10h

Effects: State Authority: +7

Grease Jaritems
current
Value: 930; Crafting time: 7h
Grindstoneitems
current
Value: 238; Crafting time: 3h
Handcrafted Bibleitems
current
Value: 2,130; Crafting time: 15h

Effects: +2 +2

Writ of Masteryitems
current
Value: 1,620; Crafting time: 10h

Effects: +5 bonus with employees of Target building

Bandagesitems
current
Value: 200; Effects: Worker: +20 Energy

Effects: Worker: +20 Energy

Healing Balmitems
current
Value: 656; Crafting time: 7h

Effects: Cures illnesses

Herbal Liqueuritems
current
Value: 1,356; Crafting time: 9h

Effects: restoreEnergy regeneration doubled; health loss halved

Holy Relicitems
current
Effects: Needed to construct a Shrine; Obtained via Events; Open the Construction menu and use the Holy Relic to build a Shrine.

Effects: Needed to construct a Shrine; Obtained via Events; Open the Construction menu and use the Holy Relic to build a Shrine.

Jewelry Chestitems
current
Value: 2,030; Crafting time: 13h
Leather Doubletitems
current
Value: 682; Crafting time: 6h
Letter from Romeitems
current
Value: 1,096; Crafting time: 8h

Effects: -5 opinion with 3 random citizens

Lucky Stoneitems
current
Value: 1,830; Crafting time: 12h

Effects: State Authority: +15; Town Council: +15; Church Authority: +15; Town Servant: +15; Town Bailiffs: +15; informants: +15

Heroes' Feastitems
current
Value: 910; Crafting time: 8h

Effects: Energy fully restored instantly

Magic Hatitems
current
Value: 2,324; Crafting time: 12h
Metaphysical Beltitems
current
Value: 1,836; Crafting time: 12h

Effects: +4

Musk Scentitems
current
Value: 1,000; Crafting time: 7h

Effects: +3 bonus with 3 random officials of opposite gender

Penitent's Robeitems
current
Value: 1,978; Crafting time: 12h
Nobility Rightsitems
current
Effects: Grants the right to claim a noble title; Obtained via

Effects: Grants the right to claim a noble title; Obtained via

Nobleman's Staffitems
current
Value: 1,926; Crafting time: 10h

Effects: Town Council: +8; Church Authority: +8

Hypnotic Pendulumitems
current
Value: 820; Crafting time: 6h
Plague Repellentitems
current
Value: 1,208; Crafting time: 10h

Effects: +10 Hygiene

Pipeitems
current
Value: 178; Crafting time: 2h

Effects: +2; -1

Poemitems
current
Value: 314; Crafting time: 2h

Effects: Opposite-gender citizen: +3

Powder of Dark Declineitems
current
Value: 1,200; Crafting time: 8h

Effects: -2

Protective Crossitems
current
Value: 690; Crafting time: 3h
Royal Gambesonitems
current
Value: 2,536; Crafting time: 14h

Effects: State Authority: +5 +2

Gold-Threaded Sashitems
current
Value: 1,702; Crafting time: 10h

Effects: Town Servant: +4; +1

Silver Chainitems
current
Value: 704; Crafting time: 6h

Effects: Town Council: +10; Church Authority: +10

Silver Ringitems
current
Value: 186; Crafting time: 2h

Effects: Town Servant: +10; Town Bailiffs: +10; informants: +10

Skill Book Iitems
current
Value: 526; Crafting time: 5h

Effects: +1 random skill

Skill Book IIitems
current
Value: 1,322; Crafting time: 8h 30m

Effects: +2 random skills; +200

Skull Candleitems
current
Value: 462; Crafting time: 4h

Effects: 50% of crimes won't be recognized

Skullfireitems
current
Value: 1,730; Crafting time: 10h

Effects: -2

Slate Boarditems
current
Value: 1,338; Crafting time: 7h
Slumber Spindleitems
current
Value: 960; Crafting time: 8h
Soap of Disgustitems
current
Value: 1,808; Crafting time: 10h

Effects: -5 opinion with every character

Soil Solutionitems
current
Value: 1,596; Crafting time: 12h
Sorcerer's Document Iitems
current
Value: 700; Crafting time: 6h

Effects: Fabricates evidence of a random crime

Sorcerer's Document IIitems
current
Value: 1,510; Crafting time: 10h

Effects: Fabricates evidence of two random crimes

Spinning Topitems
current
Value: 478; Crafting time: 4h
Stink Bombitems
current
Value: 1,492; Crafting time: 11h
Stone Chestitems
current
Value: 3,030; Crafting time: 13h
Strong Beeritems
current
Value: 438; Crafting time: 3h

Effects: -2

Tirade of Hatreditems
current
Value: 818; Crafting time: 6h
Toad Slimeitems
current
Value: 1,002; Crafting time: 10h

Effects: Residence inhabitants: High chance of contracting an illness

Toy Sworditems
current
Value: 804; Crafting time: 6h

Effects: +1

Tunicitems
current
Value: 1,024; Crafting time: 7h
Voodoo Dollitems
current
Value: 1,810; Crafting time: 11h

Effects: Moderately worsens Health

Walking Stickitems
current
Value: 328; Crafting time: 2h

Effects: +2 Energy regeneration

Warm Socksitems
current
Value: 172; Crafting time: 2h
Weak Beeritems
current
Value: 282; Crafting time: 1h 30m

Effects: +10 Courtship Progress

Wholegrain Mealitems
current
Value: 166; Crafting time: 2h

Effects: +10 Energy; +5 bonus with all employees

Willow Roditems
current
Value: 460; Crafting time: 4h
Woollen Cloakitems
current
Value: 460; Crafting time: 4h
Antidoteitems
current
Value: 545; Crafting time: 10h
Draught of the 7th Senseitems
current
Value: 814; Crafting time: 10h
Draught of Zestitems
current
Value: 944; Crafting time: 10h
Dream Poisonitems
current
Value: 949; Crafting time: 10h
Endurance Drinkitems
current
Value: 236; Crafting time: 3h

Effects: +30 Energy

Fragrance of Blind Jealousyitems
current
Value: 597; Crafting time: 10h
Fragrance of Complaisanceitems
current
Value: 667; Crafting time: 10h
Fragrance of Manipulationitems
current
Value: 713; Crafting time: 10h
Fume of Berserk Rageitems
current
Value: 667; Crafting time: 10h
Fume of Decayitems
current
Value: 576; Crafting time: 10h
Fume of Forgetfulnessitems
current
Value: 588; Crafting time: 10h
Magical Inkitems
current
Value: 597; Crafting time: 10h
Paralysing Poisonitems
current
Value: 546; Crafting time: 10h
Perfume of Romanceitems
current
Value: 713; Crafting time: 10h
Philosopher's Stoneitems
current
Value: 1,000; Crafting time: 10h
Poison of Anxietyitems
current
Value: 713; Recipe: 5× Slate Tile , 5× Oakwood Board , 4× Paint
Sleeping Draughtitems
current
Value: 667; Crafting time: 10h
Tincture of Oblivionitems
current
Value: 588; Crafting time: 10h
Weapon Poisonitems
current
Value: 691; Crafting time: 10h
Ectoplasmitems
current
Value: 120; Crafting time: 1h 20m
Ethanolitems
current
Value: 112; Crafting time: 1h 20m
Fabricitems
current
Value: 124; Crafting time: 1h 20m
Fittingsitems
current
Value: 116; Crafting time: 1h 20m
Handleitems
current
Value: 90; Crafting time: 1h 20m
Joining Materialitems
current
Value: 150; Crafting time: 1h 40m
Leatheritems
current
Value: 138; Crafting time: 1h 20m
Paintitems
current
Value: 134; Crafting time: 1h 50m
Paperitems
current
Value: 124; Crafting time: 1h 20m
Polishitems
current
Value: 138; Crafting time: 1h 50m
Polished Stoneitems
current
Value: 520; Crafting time: 4h 40m
Sanding Blockitems
current
Value: 136; Crafting time: 1h 50m
Wooden Nailsitems
current
Value: 124; Crafting time: 1h 20m
Barleyitems
current
Value: 14; Crafting time: 30m
Bat's Blooditems
current
Value: 24; Crafting time: 30m
Beechwood Boarditems
current
Value: 12; Crafting time: 25m
Bonesitems
current
Value: 18; Crafting time: 30m
Brickitems
current
Value: 10; Crafting time: 15m
Deadly Nightshadeitems
current
Value: 12; Crafting time: 30m
Flaxitems
current
Value: 16; Crafting time: 30m
Gold Ingotitems
current
Value: 58; Crafting time: 1h 20m
Granite Blockitems
current
Value: 16; Crafting time: 20m
Hareitems
current
Value: 25; Crafting time: 30m
Iron Ingotitems
current
Value: 14; Crafting time: 25m
Jasminitems
current
Value: 12; Crafting time: 30m
Lavenderitems
current
Value: 16; Crafting time: 30m
Mandragoraitems
current
Value: 14; Crafting time: 30m
Muskitems
current
Value: 40; Crafting time: 30m
Oakwood Boarditems
current
Value: 80; Crafting time: 1h 30m
Pinewood Boarditems
current
Value: 22; Crafting time: 40m
Precious Stoneitems
current
Value: 146; Crafting time: 3h
Rowan Berryitems
current
Value: 40; Crafting time: 30m
Ryeitems
current
Value: 18; Crafting time: 30m
Shrouditems
current
Value: 40; Crafting time: 30m
Silver Ingotitems
current
Value: 28; Crafting time: 40m
Skullitems
current
Value: 25; Crafting time: 30m
Slate Tileitems
current
Value: 102; Crafting time: 2h
Spider's Legsitems
current
Value: 28; Crafting time: 30m
Toad's Eyesitems
current
Value: 22; Crafting time: 30m
Vegetable Dyeitems
current
Value: 36; Crafting time: 30m
Wild Roseitems
current
Value: 40; Crafting time: 30m
Willow Wooditems
current
Value: 18; Crafting time: 30m
Woolitems
current
Value: 18; Crafting time: 30m
Clayitems
current
Value: 5; Crafting time: 15m
Gold Oreitems
current
Value: 25; Crafting time: 1h 20m
Granite Unhewnitems
current
Value: 8; Crafting time: 20m
Iron Oreitems
current
Value: 6; Crafting time: 25m
Meter of Beechwooditems
current
Value: 4; Crafting time: 15m
Meter of Oakwooditems
current
Value: 40; Crafting time: 2h
Meter of Pinewooditems
current
Value: 8; Crafting time: 25m
Rough Precious Stoneitems
current
Value: 60; Crafting time: 2h 40m
Silver Oreitems
current
Value: 13; Crafting time: 50m
Slate Unhewnitems
current
Value: 50; Crafting time: 2h
Beggarylaws
current
Default: Illegal; Severity: Trivial
Blackmaillaws
current
Default: Illegal; Severity: Major
Briberylaws
current
Default: Illegal; Severity: Severe
Building Price Levellaws
current
Default: Medium
Church Tithelaws
current
Default: 6
Duellaws
current
Default: Illegal; Severity: Severe
Guild Taxlaws
current
Default: 12
Import Dutylaws
current
Default: 8
Inheritance Taxlaws
current
Default: 12
Insultlaws
current
Default: Illegal; Severity: Minor
Kidnappinglaws
current
Default: Illegal; Severity: Extreme
Lease Price Levellaws
current
Default: Medium
Mandatory Guild Membershiplaws
current
Default: Illegal; Severity: Minor
Necromancylaws
current
Default: Illegal; Severity: Severe
Income Levellaws
current
Default: Medium
Pickpocketinglaws
current
Default: Illegal; Severity: Severe
Rent Price Levellaws
current
Default: High
Sabotagelaws
current
Default: Illegal; Severity: Extreme
Sales Taxlaws
current
Default: 8
Harshness of Punishmentslaws
current
Default: Medium
Theftlaws
current
Default: Illegal; Severity: Extreme
Beat Uplaws
current
Default: Illegal; Severity: Major
Threateninglaws
current
Default: Illegal; Severity: Minor
Torturelaws
current
Default: Illegal; Severity: Minor
Town Faithlaws
current
Default: Catholic; Severity: Minor
Books and Lampoonslaws
current
Default: Illegal; Severity: Minor
Use of Cannon Towerslaws
current
Default: Illegal; Severity: Extreme
Use of Perfumeslaws
current
Default: Illegal; Severity: Trivial
Use of Potionslaws
current
Default: Illegal; Severity: Trivial
Usurious Interestlaws
current
Default: 17; Evidence window: 2 years
Waylaying of Transportslaws
current
Default: Illegal; Severity: Severe
Witchcraftlaws
current
Default: Illegal; Severity: Severe
Spyoffices
current
Chamber: Informants; Salary: 250

Requires: Burgher

Appointed by: Informer

Night Watchmanoffices
current
Chamber: Town Bailiffs; Salary: 250

Requires: Burgher

Appointed by: Guardsman

Town Servantoffices
current
Chamber: Town Servants; Salary: 250

Requires: Burgher

Appointed by: Town Clerk

Informeroffices
current
Chamber: Informants; Salary: 500

Requires: Burgher Have held a rank office position

Appointed by: Council Informer

Guardsmanoffices
current
Chamber: Town Bailiffs; Salary: 500

Requires: Burgher Have held a rank office position

Appointed by: Fencing Master

Town Clerkoffices
current
Chamber: Town Servants; Salary: 500

Requires: Burgher Have held a rank office position

Appointed by: Council Assistant

Council Informeroffices
current
Chamber: Informants; Salary: 750

Requires: Burgher Have held a rank office position

Appointed by: Spy Informer

Fencing Masteroffices
current
Chamber: Town Bailiffs; Salary: 750

Requires: Burgher Have held a rank office position

Appointed by: Night Watchman Guardsman

Council Assistantoffices
current
Chamber: Town Servants; Salary: 750

Requires: Burgher Have held a rank office position

Appointed by: Town Servant Town Clerk

Deaconoffices
current
Chamber: Church Authority; Salary: 1,000

Requires: Patrician Have held a rank office position

Appointed by: Prefect Inquisitor

Dungeon Masteroffices
current
Chamber: Church Authority; Salary: 1,000

Requires: Patrician Have held a rank office position

Appointed by: Prefect Inquisitor

Tax Collectoroffices
current
Chamber: Church Authority; Salary: 1,000

Requires: Patrician Have held a rank office position

Appointed by: Prefect Inquisitor

Building Masteroffices
current
Chamber: Town Council; Salary: 1,000

Requires: Patrician Have held a rank office position

Appointed by: Judge Treasurer

Customs Masteroffices
current
Chamber: Town Council; Salary: 1,000

Requires: Patrician Have held a rank office position

Appointed by: Judge Treasurer

Lease Masteroffices
current
Chamber: Town Council; Salary: 1,000

Requires: Patrician Have held a rank office position

Appointed by: Judge Treasurer

Inquisitoroffices
current
Chamber: Church Authority; Salary: 1,500

Requires: Patrician Have held a rank office position

Appointed by: Bishop

Prefectoffices
current
Chamber: Church Authority; Salary: 1,500

Requires: Patrician Have held a rank office position

Appointed by: Bishop

Judgeoffices
current
Chamber: Town Council; Salary: 1,500

Requires: Patrician Have held a rank office position

Appointed by: Mayor

Treasureroffices
current
Chamber: Town Council; Salary: 1,500

Requires: Patrician Have held a rank office position

Appointed by: Mayor

Bishopoffices
current
Chamber: Church Authority; Salary: 2,000

Requires: Patrician Have held a rank office position

Appointed by: Tax Collector Dungeon Master Deacon Prefect Inquisitor

Mayoroffices
current
Chamber: Town Council; Salary: 2,000

Requires: Patrician Have held a rank office position

Appointed by: Building Master Lease Master Customs Master Judge Treasurer

Coloneloffices
current
Chamber: State Authority; Salary: 3,000

Requires: Noble Have held a rank office position

Appointed by: Court Councilor Archbishop

Grand Inquisitoroffices
current
Chamber: State Authority; Salary: 3,000

Requires: Noble Have held a rank office position

Appointed by: Court Councilor Archbishop

Privy Counciloroffices
current
Chamber: State Authority; Salary: 3,000

Requires: Noble Have held a rank office position

Appointed by: Court Councilor Archbishop

Archbishopoffices
current
Chamber: State Authority; Salary: 4,000

Requires: Noble Have held a rank office position

Appointed by: Steward

Court Counciloroffices
current
Chamber: State Authority; Salary: 4,000

Requires: Noble Have held a rank office position

Appointed by: Steward

Stewardoffices
current
Chamber: State Authority; Salary: 5,000

Requires: Noble Have held a rank office position

Appointed by: Privy Councilor Colonel Grand Inquisitor Court Councilor Archbishop

Alchemistprofessions
current
Alchemist connects Alchemist's Lab with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Smithprofessions
current
Smith connects Smithy with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Joinerprofessions
current
Joiner connects Joiner's Workshop with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Innkeeperprofessions
current
Innkeeper connects Inn with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Perfumerprofessions
current
Perfumer connects Perfumery with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Priestprofessions
current
Priest connects Church with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Stonemasonprofessions
current
Stonemason connects Masonry with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Tailorprofessions
current
Tailor connects Tailor's Workshop with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
Martialskills
current
Effect: Handle physical confrontations more effectively, increasing your chance to hit the opponent in combat.; Mentioned in: Beat Up , Challenge to Duel , Serve as Squire (1/2) , Sign Up for Guard Service
Handicraftskills
current
Effect: Your expertise in handicraft enhances your businesses' efficiency, ensuring tasks are completed faster and with more successful outcomes.; Mentioned in: Practice Makes Perfect , Self-Improvement
Negotiationskills
current
Effect: Negotiate better prices, securing discounts when buying and increasing success when selling above market price.
Rhetoricskills
current
Effect: Use the power of words to persuade others and turn them in your favor, influencing trials, elections, or any situation that requires convincing.; Mentioned in: Blacken Someone's Name , Make a Threat , Serve as Cupbearer (1/3) , Sign Up for Public Service , Sweet-Talk Your Love Interest , Write Lampoon
Rogueryskills
current
Effect: Use the art of deception to outsmart, outmaneuver, and sabotage your opponents, giving you the edge in crimes while ensuring others do not take advantage of you.; Mentioned in: Bribe , Report Rumors , Sabotage
Commonertitles
current
Level: 10; Residence: Permitted Residence I
Burghertitles
current
Level: 20; Wealth: 20,000
Patriciantitles
current
Level: 30; Wealth: 40,000
Nobletitles
current
Level: 40; Wealth: 60,000
Barontitles
current
Level: 50; Wealth: 100,000
Counttitles
current
Level: 60; Wealth: 200,000
Duketitles
current
Level: 70; Wealth: 300,000
Princetitles
current
Level: 80; Wealth: 500,000
Prince of the Empiretitles
current
Level: 90; Wealth: 1,000,000
Honeyitems
current
Honey can be harvested from Beehives and sold at the marketplace in 0.4.5. Additional production-chain uses are planned for later updates.
Beeswaxitems
current
Beeswax can be harvested from Beehives and sold at the marketplace in 0.4.5. Additional production-chain uses are planned for later updates.
Signimprovements
current
Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Masonry, Tailor's Workshop; Documented effects: +10 Appeal
Reinforced Defensesimprovements
current
Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: +6 Security; +4 Security; +3 Security; +8 Security; +7 Security
Cheaper Repairsimprovements
current
Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Prison, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: Lowers repair costs by 10%; Lowers repair costs by 20%; Lowers repair costs by 10
Sturdinessimprovements
current
Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: +20% Maximum integrity
Garden Bedsimprovements
current
Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: When looking for ingredients: +25% Mandragora; When looking for ingredients: +25% Deadly Nightshade; When looking for ingredients: Jasmin; When looking for ingredients: Lavender; When looking for ingredients: Wild Rose; When looking for ingredients: Flax; When looking for ingredients: Vegetable Dye
Lucky Yieldimprovements
current
Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: When looking for ingredients: 5% chance to double the yield
Quick Harvestimprovements
current
Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: When looking for ingredients: 20% faster gathering
Hands-On Learningimprovements
current
Available in: Alchemist's Lab, Perfumery, Tailor's Workshop; Documented effects: +1 handicraft for every 15 trips; 15 handicraft for every
Storage Shelvesimprovements
current
Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: Adds one storeroom slot
Safety Measuresimprovements
current
Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: +5 Accident protection; +10 Accident protection
Proper Toolsimprovements
current
Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: +5 Productivity bonus
Wash Stationimprovements
current
Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa; Documented effects: +10 Hygiene
Fresh Stockimprovements
current
Available in: Alchemist's Lab; Documented effects: When looking for ingredients: +25% Spider's Legs; When looking for ingredients: +25% Bat's Blood; When looking for ingredients: +25% Toad's Eyes
Sales Counterimprovements
current
Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Masonry, Tailor's Workshop; Documented effects: Adds one storefront slot
Workforceimprovements
current
Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: Lets you hire one more worker
Pest Controlimprovements
current
Available in: Alchemist's Lab; Documented effects: Unlocks the service to pest control
Alchemist's Lab Recipe Unlockimprovements
current
Available in: Alchemist's Lab; Documented effects: Unlocks the Plague Repellent recipe
Worker Amenitiesimprovements
current
Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop; Documented effects: Every turn: +3 workers' opinion of you
Iron Barsimprovements
current
Available in: Smithy; Documented effects: Unlocks the service to reinforce security
Trickster's Boximprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to improve roguery skills
Purse of Persuasion Back Roomimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to bribe others
Underhand Contractsimprovements
current
Available in: House, Villa; Documented effects: Unlocks the action to thrash a target by having them beaten up in the streets
Calamity Bucketimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to sabotage buildings
Weapon Rackimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to improve martial skills
Defamation Ledgerimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to blacken someone's name
Feastmaster's Tableimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to invite to dinner
Adornmentsimprovements
current
Available in: House, Villa; Documented effects: All citizens: +2; All citizens: +4
Portalimprovements
current
Available in: House, Villa; Documented effects: +2 restoreEnergy Regeneration per hour
Scroll of Fine Wordsimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to improve rhetoric skills
Satire Standimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to create lampoons
The “Strongly Worded” Letter Kitimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to send a threatening letter
Hearthimprovements
current
Available in: House, Villa; Documented effects: +5; +10
Rope Bedimprovements
current
Available in: House, Villa; Documented effects: +10 restoreEnergy Regeneration per turn
Spyglassimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to spy on others
Negotiator's Sealimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to improve negotiation skills
Artisan's Toolboximprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to improve handicraft skills
Purse of Persuasion Studyimprovements
current
Available in: House, Villa; Documented effects: Unlocks the ability to bribe others
Wheel Reinforcement Setimprovements
current
Available in: Joiner's Workshop; Documented effects: Unlocks the service to improve carts
Bar Podiumimprovements
current
Available in: Inn; Documented effects: Unlocks put on a show
Charming Staffimprovements
current
Available in: Inn; Documented effects: +5%
Improv Cornerimprovements
current
Available in: Inn; Documented effects: Unlocks rehearse
Dark Cornerimprovements
current
Available in: Inn; Documented effects: Unlocks eavesdrop on customers; When eavesdropping on customers: +10
Larger Barimprovements
current
Available in: Inn; Documented effects: When working at the bar: +10
Regulars' Tableimprovements
current
Available in: Inn; Documented effects: The regulars' table serves more than ale. Customers pay handsomely for the gossip shared over its cups.
Additional Gathering Ingredientimprovements
current
Available in: Perfumery, Tailor's Workshop; Documented effects: Lets you gather Wild Rose; Lets you gather Vegetable Dye
Scent Enhancementimprovements
current
Available in: Perfumery; Documented effects: Unlocks the service to scent enhancement
Bellimprovements
current
Available in: Church; Documented effects: +10 Appeal; +10 Appeal +5 Productivity bonus
Improved Preachingimprovements
current
Available in: Church; Documented effects: When performing a street sermon: +5
Crossimprovements
current
Available in: Church; Documented effects: Forgives one trivial crime every turn; Forgives one minor crime every turn
Holy Scriptureimprovements
current
Available in: Church; Documented effects: Unlocks street sermon
Side Altarimprovements
current
Available in: Church; Documented effects: Unlocks pray for others; When praying for others: -10 Energy cost
Clerical Vestmentsimprovements
current
Available in: Church; Documented effects: Unlocks give absolution; When giving absolution: +2
Improved Conditionsimprovements
current
Available in: Prison; Documented effects: Improved living conditions
Worsen Conditionsimprovements
current
Available in: Prison; Documented effects: Worse living conditions
Recreational areaimprovements
current
Available in: Prison; Documented effects: Recreational area
Torture toolsimprovements
current
Available in: Prison; Documented effects: Torture tools
Anti Bribery roomimprovements
current
Available in: Prison; Documented effects: Anti Bribery room
Bribery roomimprovements
current
Available in: Prison; Documented effects: Bribery room
Fortificationimprovements
current
Available in: Robber Baron's Fortress; Documented effects: Enemies have 5% less chance to scout this building successfully; Enemies have 20% less chance to scout this building successfully; Enemies have 20% less chance to scout this building successfully Enemies can only scout this building up to level 4; Enemies have 20% less chance to scout this building successfully Enemies can only scout this building up to level 3
Martial Training Equipmentimprovements
current
Available in: Robber Baron's Fortress; Documented effects: Allows you to send robbers to train martial
Roguery Training Equipmentimprovements
current
Available in: Robber Baron's Fortress; Documented effects: Allows you to send robbers to train roguery
Training Bonusimprovements
current
Available in: Robber Baron's Fortress; Documented effects: All workers in the building: +2
Training Speedimprovements
current
Available in: Robber Baron's Fortress; Documented effects: 10% faster training; 15% faster training; 20% faster training
Night Skillimprovements
current
Available in: Robber Baron's Fortress; Documented effects: +2 roguery out of working hours
Strategic Ambushimprovements
current
Available in: Robber Baron's Fortress; Documented effects: When waylaying a cart: +5 chance to successfully intercept a cart
Infirmaryimprovements
current
Available in: Robber Baron's Fortress; Documented effects: +10% faster recovery when injured
Straw Mattressesimprovements
current
Available in: Robber Baron's Fortress; Documented effects: +10 Energy regeneration
Camouflageimprovements
current
Available in: Robber Baron's Fortress; Documented effects: -5% chance to be detected by a guard patrol; -10% chance to be detected by a guard patrol
Weapon Maintenanceimprovements
current
Available in: Robber Baron's Fortress; Documented effects: equipmentCombat equipment lasts more
Master Builder's Toolsimprovements
current
Available in: Masonry; Documented effects: Unlocks the service to improve structure
Street Paving Kitimprovements
current
Available in: Masonry; Documented effects: Unlocks the service to improve quarter
Have a Chatimprovements
current
Available in: Tailor's Workshop; Documented effects: Unlocks the ability to have a chat
Portable Sewing Kitimprovements
current
Available in: Tailor's Workshop; Documented effects: Unlocks the service to refine someone's attire
Accommodationsimprovements
current
Available in: Villa; Documented effects: Unlocks affairs; Lets you have more affairs
Instrumentsimprovements
current
Available in: Villa; Documented effects: Unlocks musical instruments for dinners; Musical instruments are twice as effective at dinners
Hiding Spotimprovements
current
Available in: Villa; Documented effects: Allows you to stash money in the cellar; Adds a hidden compartment for storing items
Reinforced Defenses Exteriorimprovements
current
Available in: Workers' House; Documented effects: +6 Security; +4 Security; +3 Security
Sewage Exteriorimprovements
current
Available in: Workers' House; Documented effects: +10 Hygiene
Heating Main Roomimprovements
current
Available in: Workers' House; Documented effects: +5 Health
45 sourced records0 verified numeric recipes19 entity families supported
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Professions

preview diary

Smith ↗

Metalworking links your workshop to the wider city. The official goods diary follows iron through fittings into a silver chain, showing why a product can be useful both as stock and as a political accessory.

preview diary

Tailor ↗

The Tailor combines cloth production with information gathering. Garments and cart covers give the business a physical output, while conversations with selected citizens provide a separate route into the evidence system.

preview diary

Joiner ↗

The Joiner works with wood and has a documented connection to transport maintenance. Its cart improvement service matters when you plan repeated market journeys; the size and duration of that benefit are not yet verified for Early Access.

preview diary

Stonemason ↗

Stonecraft connects workshop production with the condition of city infrastructure. The developer diary describes tools and toys alongside temporary preservation work on roads and buildings. It does not establish a permanent city bonus.

preview diary

Priest ↗

Priest is the name in the current launch roster. Older business descriptions call this profession Preacher and describe paper goods, masses and absolution. Those descriptions help explain the intended business, but launch menus and fees still need checking.

preview diary

Innkeeper ↗

The Innkeeper sells meals and drinks while providing a place to gather information. Decide whether you want a hospitality business before choosing it for political access: the diary describes gossip, but does not prove a universal election advantage.

preview diary

Alchemist ↗

The Alchemist has a documented gathering action and products that connect health, crafting and intrigue. The goods diary names mandragora and deadly nightshade as example inputs, while the business diary describes pest removal as a service.

preview diary

Perfumer ↗

The Perfumer gathers flowers and makes fragrances, salves and potions. Its documented service increases a building’s attractiveness, connecting the profession to storefront demand. An exact increase in customers or revenue has not been verified.

Future roadmap

Thief ↗

A planned criminal profession associated with burglary. Combat and supporting systems are scheduled for the Stabby Update.

Future roadmap

Robber ↗

A planned combat profession associated with cart ambushes. The September roadmap places it after the Early Access launch.

Future roadmap

Guard ↗

A planned combat profession associated with street patrols and equipment. Its rules belong to the Stabby Update.

Future roadmap

Moneylender ↗

A planned profession associated with currency exchange and loans. Repayment rules and fees await the 1.0 economy.

Future roadmap

Trader ↗

A planned profession associated with importing and exporting goods. No current routes, prices or trade strategy are established.

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Cities

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Kuttenberg ↗

Kuttenberg is the city used in the original public demo. Its documented layout connects a compact mining-city setting with workshop logistics; a silver-mining history does not establish a percentage bonus.

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Nuremberg ↗

The May city diary describes Nuremberg as a larger map served by more than one marketplace. That makes comparing actual cart routes more useful than assuming one default market destination.

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Graz ↗

Graz is described as a smaller city with a castle overlooking the settlement. Read its district layout in your save before committing to transport routes; the setting alone does not prove easier politics or safer deliveries.

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Wrocław ↗

Wrocław’s documented layout includes islets on the Oder. The city diary calls attention to differences in space and fortifications, so workshop location deserves inspection instead of a blanket “best city” rating.

preview diary

Freiburg ↗

Freiburg is named in the current six-city launch roster. We have not verified enough unique layout or economy data to publish a full city strategy.

preview diary

Landsfort Herle ↗

Landsfort Herle is the tutorial town added to the demo in July. Its smaller setting and tutorial tasks make it the documented onboarding option, with dismissed tutorial text retained in the City Archives.

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Items

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Silver chain ↗

A Smith product connecting a production chain to political opinion.

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Fittings ↗

An intermediate Smith product that feeds several finished goods.

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Short sword ↗

A finished item shown in the Smith production example. Combat use does not establish launch access to the Thief, Robber or Guard professions.

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Silver ring ↗

A metalworking end product mentioned in the official goods diary.

preview diary

Paint ↗

The goods diary uses paint to explain the choice between selling an intermediate item and retaining it for another craft.

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Queen Bee ↗

The official goods diary identifies a caught Queen Bee as a requirement for building a beehive.

preview diary

Endurance Drink ↗

A consumable used in the goods diary to illustrate restoring energy for further actions.

preview diary

Feast ↗

The official goods diary illustrates a feast as an energy-restoring end product.

Resources

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Iron ingots ↗

Iron ingots enter the official goods-diary chain through fittings. Inspect current stock and recipe quantities before allocating them across workshop batches.

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Silver ingots ↗

Silver ingots appear in the official jewelry chain, while EA launch reduced their stock and replenishment. Verify the current offer before committing a batch.

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Mandragora resource guide ↗

Mandragora is an alchemical resource documented in the official goods diary. Compare its attributed current-source item relationships before planning a purchase.

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Deadly nightshade ↗

Deadly nightshade is an alchemical material documented in the official goods diary. Follow the current item register to inspect its recorded recipe relationships.

Buildings

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Smithy ↗

The forge used for the Smith’s metalworking business.

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Joinery ↗

The Joinery is the workshop described in the goods diary. Compare its documented work with the current Joiner workshop register and recipe dependencies.

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Residence ↗

The family’s home and an access point for character development.

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Town Hall ↗

The civic building where citizenship and political office become relevant.

Offices

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Town Servant

A documented political office; exact launch eligibility and salary have not been verified.

Evidence: S02 S09
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Night Watchman

A documented political office; exact launch eligibility and salary have not been verified.

Evidence: S02 S09
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Spy

A documented political office; exact launch eligibility and salary have not been verified.

Evidence: S02 S09
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Treasurer

A documented political office; exact launch eligibility and salary have not been verified.

Evidence: S02 S10
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Inquisitor

A documented political office; exact launch eligibility and salary have not been verified.

Evidence: S02 S10

Actions

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Look for Ingredients

The Alchemist can assign workers to gather production resources.

Evidence: S02 S07
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Spying

A documented way to look for evidence against another citizen.

Evidence: S02 S10
demo patch

Repeat tasks

The July demo update added repeat assignment for certain worker tasks.

Evidence: S02 S05
demo patch

Sign Up for Public Service

The July demo patch changed this action to influence Unrest.

Evidence: S02 S05

Improvements

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Beehive

The goods diary describes a passive-income improvement whose demo balance later changed.

Evidence: S02 S07
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