Documented record
- Available in
- Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa
- Documented effects
- +6 Security; +4 Security; +3 Security; +8 Security; +7 Security
| Building | Improvement | Tier | Reference cost | Reference time | Effect |
|---|---|---|---|---|---|
| Alchemist's Lab | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Alchemist's Lab | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Alchemist's Lab | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| Smithy | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Smithy | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Smithy | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| House | Reinforced Defenses 1 | 1 | 400 | 4h | +6 Security |
| House | Reinforced Defenses 2 | 2 | 800 | 8h | +6 Security |
| Joiner's Workshop | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Joiner's Workshop | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Joiner's Workshop | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| Inn | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Inn | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Inn | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| Perfumery | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Perfumery | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Perfumery | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| Church | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Church | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Church | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| Robber Baron's Fortress | Reinforced Defenses 1 | 1 | 250 | 4h | +8 Security |
| Robber Baron's Fortress | Reinforced Defenses 2 | 2 | 500 | 6h | +6 Security |
| Robber Baron's Fortress | Reinforced Defenses 3 | 3 | 800 | 10h | +4 Security |
| Masonry | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Masonry | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Masonry | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| Tailor's Workshop | Reinforced Defenses 1 | 1 | 250 | 4h | +6 Security |
| Tailor's Workshop | Reinforced Defenses 2 | 2 | 500 | 6h | +4 Security |
| Tailor's Workshop | Reinforced Defenses 3 | 3 | 800 | 10h | +3 Security |
| Villa | Reinforced Defenses 1 | 1 | 400 | 4h | +7 Security |
| Villa | Reinforced Defenses 2 | 2 | 800 | 8h | +7 Security |
Use this record for a decision
The documented effect of Reinforced Defenses is +6 Security; +4 Security; +3 Security; +8 Security; +7 Security. Choose a building variant from the ledger, then confirm that the matching slot and prerequisite are available. Compare the effect with your current bottleneck; spending more on a different tier is useful only when its additional effect addresses that problem.
Related patch context
Burglary frequency after 0.4.5 ↗
Burglary rates were rebalanced. The notes do not provide a universal safe threshold or guarantee that a security improvement prevents every burglary.