| Level | Cost | Build time | Integrity | Repair per point | Requirements |
|---|---|---|---|---|---|
| Church I | Not recorded | Instant | 120 | 40 | Profession rank 1 |
| Church II | 12,000 | 68h | 150 | 80 | Profession rank 3, Building level 1 |
| Church III | 25,000 | 68h | 200 | 120 | Profession rank 5, Building level 2 |
Use this record for a decision
Church belongs to Service. Choose the improvement that changes the actual constraint; an extra sales slot does not substitute for ingredient storage. Compare its prerequisites with your current profession or civic role and use the live construction or repair quote.
Related patch context
Burglary frequency after 0.4.5 ↗
Burglary rates were rebalanced. The notes do not provide a universal safe threshold or guarantee that a security improvement prevents every burglary.
Connected records
Priest ↗
Priest connects Church with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
improvements · currentReinforced Defenses ↗
Building improvement · Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa · Documented effects: +6 Security; +4 Security; +3 Security; +8 Security; +7 Security
improvements · currentCheaper Repairs ↗
Building improvement · Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Prison, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa · Documented effects: Lowers repair costs by 10%; Lowers repair costs by 20%; Lowers repair costs by 10