| Level | Cost | Build time | Integrity | Repair per point | Requirements |
|---|---|---|---|---|---|
| Joiner's Workshop I | Not recorded | Instant | 120 | 30 | Profession rank 1 |
| Joiner's Workshop II | 8,000 | 17h | 140 | 60 | Building level 1, Profession rank 3 |
| Joiner's Workshop III | 16,000 | 34h | 160 | 90 | Building level 2, Profession rank 5 |
Use this record for a decision
Joiner's Workshop belongs to Handicraft. Choose the improvement that changes the actual constraint; an extra sales slot does not substitute for ingredient storage. Compare its prerequisites with your current profession or civic role and use the live construction or repair quote.
Related patch context
Burglary frequency after 0.4.5 ↗
Burglary rates were rebalanced. The notes do not provide a universal safe threshold or guarantee that a security improvement prevents every burglary.
Connected records
Joiner ↗
Joiner connects Joiner's Workshop with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
improvements · currentSign ↗
Building improvement · Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Masonry, Tailor's Workshop · Documented effects: +10 Appeal
improvements · currentReinforced Defenses ↗
Building improvement · Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa · Documented effects: +6 Security; +4 Security; +3 Security; +8 Security; +7 Security