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Civic record · buildings

Alchemist's Lab repair planning

Plan a repair for the selected Alchemist's Lab level. The source table distinguishes integrity from cost per repaired point; use your current deficit and verified quote in the worksheet, rather than treating a secondary rate as a live guarantee.

Early Access · current recordPatch context 0.4.5Checked
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Secondary referenceSource build: not stated. Checked 2026-09-27.Inspect the exact source record ↗
Building levels · attributed secondary reference
LevelCostBuild timeIntegrityRepair per pointRequirements
Alchemist's Lab INot recordedInstantNot recorded30Profession rank 1
Alchemist's Lab II8,00017h12060Profession rank 3, Building level 1
Alchemist's Lab III16,00034h14090Profession rank 5, Building level 2

Check your repair quote

Use the current integrity and rate displayed in your save. This is a linear estimate for the values you enter; if the game quotes a different final charge, use its quote.

Enter all three values; target integrity must not be lower than current integrity.

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Use this record for a decision

Alchemist's Lab belongs to Handicraft, Lootable. Choose the improvement that changes the actual constraint; an extra sales slot does not substitute for ingredient storage. Compare its prerequisites with your current profession or civic role and use the live construction or repair quote.

Related patch context

0.4.5 · changed

Burglary frequency after 0.4.5 ↗

Burglary rates were rebalanced. The notes do not provide a universal safe threshold or guarantee that a security improvement prevents every burglary.

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Connected records

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗