| Level | Cost | Build time | Integrity | Repair per point | Requirements |
|---|---|---|---|---|---|
| Alchemist's Lab I | Not recorded | Instant | Not recorded | 30 | Profession rank 1 |
| Alchemist's Lab II | 8,000 | 17h | 120 | 60 | Profession rank 3, Building level 1 |
| Alchemist's Lab III | 16,000 | 34h | 140 | 90 | Profession rank 5, Building level 2 |
Check your repair quote
Use the current integrity and rate displayed in your save. This is a linear estimate for the values you enter; if the game quotes a different final charge, use its quote.
Enter all three values; target integrity must not be lower than current integrity.
Use this record for a decision
Alchemist's Lab belongs to Handicraft, Lootable. Choose the improvement that changes the actual constraint; an extra sales slot does not substitute for ingredient storage. Compare its prerequisites with your current profession or civic role and use the live construction or repair quote.
Related patch context
Burglary frequency after 0.4.5 ↗
Burglary rates were rebalanced. The notes do not provide a universal safe threshold or guarantee that a security improvement prevents every burglary.
Connected records
Alchemist ↗
Alchemist connects Alchemist's Lab with its profession license and building rank ladder. Choose it by the business requirements and inputs you can support; the secondary rank and wage values remain reference data.
improvements · currentSign ↗
Building improvement · Available in: Alchemist's Lab, Smithy, Joiner's Workshop, Inn, Perfumery, Masonry, Tailor's Workshop · Documented effects: +10 Appeal
improvements · currentReinforced Defenses ↗
Building improvement · Available in: Alchemist's Lab, Smithy, House, Joiner's Workshop, Inn, Perfumery, Church, Robber Baron's Fortress, Masonry, Tailor's Workshop, Villa · Documented effects: +6 Security; +4 Security; +3 Security; +8 Security; +7 Security