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Civic record · items

Ethanol allocation & downstream uses

Ethanol appears in 19 documented recipes, including Poison Dagger, Shadow Dagger, Herbal Liqueur, Musk Scent. Compare downstream uses before spending shared stock on one batch.

Early Access · current recordPatch context 0.4.5Checked
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Secondary referenceSource build: not stated. Checked 2026-09-27.Inspect the exact source record ↗

Competing uses for this stock

OutputReference quantity usedOther inputs
Poison Dagger1Short Sword, Ectoplasm
Shadow Dagger2Long Sword, Ectoplasm
Herbal Liqueur2Barley, Silver Ingot, Paint
Musk Scent2Musk, Wild Rose
Plague Repellent2Bat's Blood, Deadly Nightshade
Sacred Scent1Lavender, Wild Rose, Polish
Skullfire3Rye, Joining Material, Fittings
Soap of Disgust2Musk, Wild Rose, Polish
Strong Beer1Rye, Barley
Weak Beer1Barley
Draught of the 7th Sense4Ectoplasm, Precious Stone
Fragrance of Blind Jealousy3Musk, Oakwood Board
Fragrance of Complaisance3Musk, Paint
Fume of Forgetfulness1Ectoplasm, Slate Tile
Paralysing Poison3Musk, Ectoplasm
Perfume of Romance6Musk, Polish
Philosopher's Stone2Ectoplasm, Precious Stone, Polished Stone
Sleeping Draught4Oakwood Board, Polish
Weapon Poison2Precious Stone, Ectoplasm

Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.

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Use this record for a decision

For Ethanol, check Rye, Barley before committing a production batch. Reserve enough for Poison Dagger, Shadow Dagger, Herbal Liqueur, Musk Scent, Plague Repellent if those outputs are part of the same plan. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.

Keep the selected final output in view while reserving inputs. Allocating the same stock to every downstream recipe creates a double-counted plan. Check the actual quantity on hand, reserve it once and budget purchases for the remainder.

Related patch context

0.4.5 · feature

Set target stock for crafted goods ↗

Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.

0.4.5 · feature

Read the price breakdown ↗

Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.

0.4.5 · changed

Crafting stops when storage is full ↗

Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.

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Connected records

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗