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Civic record · professions

Perfumer rank progression

Perfumer profession ranks connect experience thresholds to building access and renown. This is the business progression ladder, distinct from a worker's Apprentice, Journeyman, Master and Expert grades.

Early Access · current recordPatch context 0.4.5Checked
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Official scope + secondary detailSource build: not stated. Checked 2026-09-27.Inspect the exact source record ↗
Profession ranks · attributed secondary reference
RankXP requiredRenownBuildings available
Perfumer I0+1Perfumery I
Perfumer II5,000+2Perfumery I
Perfumer III12,000+3Perfumery I, Perfumery II
Perfumer IV20,000+4Perfumery I, Perfumery II
Perfumer V30,000+6Perfumery I, Perfumery II, Perfumery III
Perfumer VI45,000+10Perfumery I, Perfumery II, Perfumery III
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Use this record for a decision

Choose Perfumer by examining its building and improvements, then trace inputs before assigning the first repeated task. Its profession ranks govern business access; worker mastery governs a different ladder. Future Overseer management orders are not part of the 0.4.5 system.

Related patch context

0.4.5 · feature

Set target stock for crafted goods ↗

Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.

0.4.1 · changed

Masters selling crafting ingredients ↗

Masters no longer sell ingredients through carts or storefronts unless storage is completely full. The storage-full exception is part of the documented rule.

0.4.1 · fixed

Masters failing multi-ingredient recipes ↗

The hotfix lists a correction for AI Masters not crafting recipes with multiple ingredients. Missing inputs, transport delays and full storage remain separate causes to inspect.

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Connected records

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗