Business and training connections
Perfumery ↗
Handicraft · Value: 8,000 · Visitors: Only When Opened
buildings · currentPerfumery ↗
Handicraft · Value: 8,000 · Visitors: Only When Opened
| Rank | XP required | Renown | Buildings available |
|---|---|---|---|
| Perfumer I | 0 | +1 | Perfumery I |
| Perfumer II | 5,000 | +2 | Perfumery I |
| Perfumer III | 12,000 | +3 | Perfumery I, Perfumery II |
| Perfumer IV | 20,000 | +4 | Perfumery I, Perfumery II |
| Perfumer V | 30,000 | +6 | Perfumery I, Perfumery II, Perfumery III |
| Perfumer VI | 45,000 | +10 | Perfumery I, Perfumery II, Perfumery III |
Use this record for a decision
Choose Perfumer by examining its building and improvements, then trace inputs before assigning the first repeated task. Its profession ranks govern business access; worker mastery governs a different ladder. Future Overseer management orders are not part of the 0.4.5 system.
Related patch context
Set target stock for crafted goods ↗
Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.
Masters selling crafting ingredients ↗
Masters no longer sell ingredients through carts or storefronts unless storage is completely full. The storage-full exception is part of the documented rule.
Masters failing multi-ingredient recipes ↗
The hotfix lists a correction for AI Masters not crafting recipes with multiple ingredients. Missing inputs, transport delays and full storage remain separate causes to inspect.