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Skill Book II production stages

Skill Book II depends on Paper, Pinewood Board, Silver Ingot, Joining Material as craftable intermediates. This route map separates the finished recipe from upstream work so you can decide which stages to make and which to buy.

Early Access · current recordPatch context 0.4.5Checked
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Secondary referenceSource build: not stated. Checked 2026-09-27.Inspect the exact source record ↗

Upstream dependencies

Stage 1Paper2 reference units → Skill Book IIInput record ↗
Stage 2Pinewood Board1 reference units → PaperInput record ↗
Stage 3Meter of Pinewood1 reference units → Pinewood BoardInput record ↗
Stage 2Beechwood Board1 reference units → PaperInput record ↗
Stage 3Meter of Beechwood1 reference units → Beechwood BoardInput record ↗
Stage 1Pinewood Board1 reference units → Skill Book IIInput record ↗
Stage 1Silver Ingot1 reference units → Skill Book IIInput record ↗
Stage 2Silver Ore1 reference units → Silver IngotInput record ↗
Stage 1Joining Material1 reference units → Skill Book IIInput record ↗
Stage 2Iron Ingot2 reference units → Joining MaterialInput record ↗
Stage 3Iron Ore1 reference units → Iron IngotInput record ↗

Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.

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Use this record for a decision

For Skill Book II, check Paper, Pinewood Board, Silver Ingot, Joining Material before committing a production batch. Compare the recorded effect (+2 random skills; +200) with the intended use before selling or equipping it. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.

Work from the raw inputs toward the final product when you make every stage yourself. If an intermediate is available to buy, compare its current quote with the extra inputs, worker time and storage needed to craft it. This graph does not choose the cheaper option without those values.

Related patch context

0.4.5 · feature

Set target stock for crafted goods ↗

Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.

0.4.5 · feature

Read the price breakdown ↗

Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.

0.4.5 · changed

Crafting stops when storage is full ↗

Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.

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Connected records

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗