Upstream dependencies
Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.
Use this record for a decision
For Lucky Stone, check Gold Ingot, Slate Tile, Granite Block, Sanding Block before committing a production batch. Compare the recorded effect (State Authority: +15; Town Council: +15; Church Authority: +15; Town Servant: +15; Town Bailiffs: +15; informants: +15) with the intended use before selling or equipping it. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.
Work from the raw inputs toward the final product when you make every stage yourself. If an intermediate is available to buy, compare its current quote with the extra inputs, worker time and storage needed to craft it. This graph does not choose the cheaper option without those values.
Related patch context
Set target stock for crafted goods ↗
Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.
Read the price breakdown ↗
Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.
Crafting stops when storage is full ↗
Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.