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Civic record · items

Precious Stone allocation & downstream uses

Precious Stone appears in 15 documented recipes, including Crystal Ball, Diamond, Gold Chain, Jewelry Chest. Compare downstream uses before spending shared stock on one batch.

Early Access · current recordPatch context 0.4.5Checked
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Secondary referenceSource build: not stated. Checked 2026-09-27.Inspect the exact source record ↗

Competing uses for this stock

OutputReference quantity usedOther inputs
Crystal Ball1Polished Stone, Fabric, Hare
Diamond2Wool, Sanding Block
Gold Chain1Gold Ingot, Polished Stone, Joining Material
Jewelry Chest1Fittings, Pinewood Board, Polish, Gold Ingot
Magic Hat2Gold Ingot, Fabric, Vegetable Dye
Penitent's Robe2Ectoplasm, Shroud, Gold Ingot
Sorcerer's Document II1Ectoplasm, Shroud, Polish
Stone Chest1Granite Block, Polished Stone, Gold Ingot
Voodoo Doll2Rowan Berry, Leather, Fabric
Draught of the 7th Sense3Ectoplasm, Ethanol
Dream Poison1Ectoplasm, Slate Tile
Fragrance of Manipulation2Musk, Ectoplasm
Magical Ink3Polish, Paint
Philosopher's Stone3Ectoplasm, Polished Stone, Ethanol
Weapon Poison1Ectoplasm, Ethanol

Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.

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Use this record for a decision

For Precious Stone, check Rough Precious Stone before committing a production batch. Reserve enough for Crystal Ball, Diamond, Gold Chain, Jewelry Chest, Magic Hat if those outputs are part of the same plan. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.

Keep the selected final output in view while reserving inputs. Allocating the same stock to every downstream recipe creates a double-counted plan. Check the actual quantity on hand, reserve it once and budget purchases for the remainder.

Related patch context

0.4.5 · feature

Set target stock for crafted goods ↗

Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.

0.4.5 · feature

Read the price breakdown ↗

Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.

0.4.5 · changed

Crafting stops when storage is full ↗

Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.

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Connected records

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗