Competing uses for this stock
| Output | Reference quantity used | Other inputs |
|---|---|---|
| Full Plate | 1 | Iron Ingot, Polish, Fabric, Joining Material |
| Gold Chain | 1 | Precious Stone, Polished Stone, Joining Material |
| Jewelry Chest | 1 | Fittings, Precious Stone, Pinewood Board, Polish |
| Letter from Rome | 1 | Paper, Silver Ingot |
| Lucky Stone | 1 | Slate Tile, Granite Block, Sanding Block |
| Magic Hat | 2 | Fabric, Vegetable Dye, Precious Stone |
| Penitent's Robe | 2 | Ectoplasm, Shroud, Precious Stone |
| Nobleman's Staff | 1 | Beechwood Board, Wooden Nails, Polished Stone |
| Royal Gambeson | 1 | Polished Stone, Vegetable Dye, Fabric |
| Gold-Threaded Sash | 2 | Fabric, Vegetable Dye, Leather |
| Stone Chest | 1 | Granite Block, Polished Stone, Precious Stone |
Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.
Use this record for a decision
For Gold Ingot, check Gold Ore before committing a production batch. Reserve enough for Full Plate, Gold Chain, Jewelry Chest, Letter from Rome, Lucky Stone if those outputs are part of the same plan. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.
Keep the selected final output in view while reserving inputs. Allocating the same stock to every downstream recipe creates a double-counted plan. Check the actual quantity on hand, reserve it once and budget purchases for the remainder.
Related patch context
Set target stock for crafted goods ↗
Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.
Read the price breakdown ↗
Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.
Crafting stops when storage is full ↗
Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.