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Civic record · items

Gold Ingot allocation & downstream uses

Gold Ingot appears in 11 documented recipes, including Full Plate, Gold Chain, Jewelry Chest, Letter from Rome. Compare downstream uses before spending shared stock on one batch.

Early Access · current recordPatch context 0.4.5Checked
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Secondary referenceSource build: not stated. Checked 2026-09-27.Inspect the exact source record ↗

Competing uses for this stock

OutputReference quantity usedOther inputs
Full Plate1Iron Ingot, Polish, Fabric, Joining Material
Gold Chain1Precious Stone, Polished Stone, Joining Material
Jewelry Chest1Fittings, Precious Stone, Pinewood Board, Polish
Letter from Rome1Paper, Silver Ingot
Lucky Stone1Slate Tile, Granite Block, Sanding Block
Magic Hat2Fabric, Vegetable Dye, Precious Stone
Penitent's Robe2Ectoplasm, Shroud, Precious Stone
Nobleman's Staff1Beechwood Board, Wooden Nails, Polished Stone
Royal Gambeson1Polished Stone, Vegetable Dye, Fabric
Gold-Threaded Sash2Fabric, Vegetable Dye, Leather
Stone Chest1Granite Block, Polished Stone, Precious Stone

Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.

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Use this record for a decision

For Gold Ingot, check Gold Ore before committing a production batch. Reserve enough for Full Plate, Gold Chain, Jewelry Chest, Letter from Rome, Lucky Stone if those outputs are part of the same plan. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.

Keep the selected final output in view while reserving inputs. Allocating the same stock to every downstream recipe creates a double-counted plan. Check the actual quantity on hand, reserve it once and budget purchases for the remainder.

Related patch context

0.4.5 · feature

Set target stock for crafted goods ↗

Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.

0.4.5 · feature

Read the price breakdown ↗

Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.

0.4.5 · changed

Crafting stops when storage is full ↗

Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.

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Connected records

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗