Competing uses for this stock
| Output | Reference quantity used | Other inputs |
|---|---|---|
| Poison Dagger | 1 | Short Sword, Ethanol |
| Shadow Dagger | 1 | Long Sword, Ethanol |
| Heroes' Feast | 1 | Rye, Hare, Lavender |
| Penitent's Robe | 2 | Shroud, Precious Stone, Gold Ingot |
| Powder of Dark Decline | 2 | Skull, Polish |
| Skull Candle | 1 | Skull |
| Sorcerer's Document I | 1 | Bones, Shroud |
| Sorcerer's Document II | 1 | Shroud, Precious Stone, Polish |
| Draught of the 7th Sense | 4 | Ethanol, Precious Stone |
| Dream Poison | 2 | Slate Tile, Precious Stone |
| Fragrance of Manipulation | 2 | Musk, Precious Stone |
| Fume of Decay | 3 | Slate Tile, Paint |
| Fume of Forgetfulness | 2 | Slate Tile, Ethanol |
| Paralysing Poison | 3 | Musk, Ethanol |
| Philosopher's Stone | 3 | Precious Stone, Polished Stone, Ethanol |
| Weapon Poison | 1 | Precious Stone, Ethanol |
Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.
Use this record for a decision
For Ectoplasm, check Bones, Skull before committing a production batch. Reserve enough for Poison Dagger, Shadow Dagger, Heroes' Feast, Penitent's Robe, Powder of Dark Decline if those outputs are part of the same plan. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.
Keep the selected final output in view while reserving inputs. Allocating the same stock to every downstream recipe creates a double-counted plan. Check the actual quantity on hand, reserve it once and budget purchases for the remainder.
Related patch context
Set target stock for crafted goods ↗
Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.
Read the price breakdown ↗
Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.
Crafting stops when storage is full ↗
Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.
Connected records
Bones ↗
Raw Material · Value: 18 · Crafting time: 30m
items · currentSkull ↗
Raw Material · Value: 25 · Crafting time: 30m
items · currentDraught of the 7th Sense ↗
Potion · Value: 814 · Crafting time: 10h