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Civic record · items

Ectoplasm allocation & downstream uses

Ectoplasm appears in 16 documented recipes, including Poison Dagger, Shadow Dagger, Heroes' Feast, Penitent's Robe. Compare downstream uses before spending shared stock on one batch.

Early Access · current recordPatch context 0.4.5Checked
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Secondary referenceSource build: not stated. Checked 2026-09-27.Inspect the exact source record ↗

Competing uses for this stock

OutputReference quantity usedOther inputs
Poison Dagger1Short Sword, Ethanol
Shadow Dagger1Long Sword, Ethanol
Heroes' Feast1Rye, Hare, Lavender
Penitent's Robe2Shroud, Precious Stone, Gold Ingot
Powder of Dark Decline2Skull, Polish
Skull Candle1Skull
Sorcerer's Document I1Bones, Shroud
Sorcerer's Document II1Shroud, Precious Stone, Polish
Draught of the 7th Sense4Ethanol, Precious Stone
Dream Poison2Slate Tile, Precious Stone
Fragrance of Manipulation2Musk, Precious Stone
Fume of Decay3Slate Tile, Paint
Fume of Forgetfulness2Slate Tile, Ethanol
Paralysing Poison3Musk, Ethanol
Philosopher's Stone3Precious Stone, Polished Stone, Ethanol
Weapon Poison1Precious Stone, Ethanol

Edges are derived from the secondary recipe register. They establish a documented dependency, not verified batch yield, current market availability or an automatic profit estimate.

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Use this record for a decision

For Ectoplasm, check Bones, Skull before committing a production batch. Reserve enough for Poison Dagger, Shadow Dagger, Heroes' Feast, Penitent's Robe, Powder of Dark Decline if those outputs are part of the same plan. Inspect the current buy/sell tooltip and keep personal inventory separate from business cargo.

Keep the selected final output in view while reserving inputs. Allocating the same stock to every downstream recipe creates a double-counted plan. Check the actual quantity on hand, reserve it once and budget purchases for the remainder.

Related patch context

0.4.5 · feature

Set target stock for crafted goods ↗

Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.

0.4.5 · feature

Read the price breakdown ↗

Price tooltips now expose more contributing factors, including base price, buying markup, Negotiation and storefront discounts. The current city comparison also shows best and worst prices.

0.4.5 · changed

Crafting stops when storage is full ↗

Production now halts and raises a notification when storage is full. A stopped job can therefore be the intended response to an unavailable output destination.

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Connected records

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗