Business and training connections
Tailor's Workshop ↗
Handicraft · Value: 8,000 · Visitors: Only When Opened
buildings · currentTailor's Workshop ↗
Handicraft · Value: 8,000 · Visitors: Only When Opened
| Rank | XP required | Renown | Buildings available |
|---|---|---|---|
| Tailor I | 0 | +1 | Tailor's Workshop I |
| Tailor II | 5,000 | +2 | Tailor's Workshop I |
| Tailor III | 12,000 | +3 | Tailor's Workshop I, Tailor's Workshop II |
| Tailor IV | 20,000 | +4 | Tailor's Workshop I, Tailor's Workshop II |
| Tailor V | 30,000 | +6 | Tailor's Workshop I, Tailor's Workshop II, Tailor's Workshop III |
| Tailor VI | 45,000 | +10 | Tailor's Workshop I, Tailor's Workshop II, Tailor's Workshop III |
Use this record for a decision
Choose Tailor by examining its building and improvements, then trace inputs before assigning the first repeated task. Its profession ranks govern business access; worker mastery governs a different ladder. Future Overseer management orders are not part of the 0.4.5 system.
Related patch context
Set target stock for crafted goods ↗
Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.
Masters selling crafting ingredients ↗
Masters no longer sell ingredients through carts or storefronts unless storage is completely full. The storage-full exception is part of the documented rule.
Masters failing multi-ingredient recipes ↗
The hotfix lists a correction for AI Masters not crafting recipes with multiple ingredients. Missing inputs, transport delays and full storage remain separate causes to inspect.