Business and training connections
Alchemist's Lab ↗
Handicraft, Lootable · Value: 8,000 · Visitors: Only When Opened
buildings · currentAlchemist's Lab ↗
Handicraft, Lootable · Value: 8,000 · Visitors: Only When Opened
| Rank | XP required | Renown | Buildings available |
|---|---|---|---|
| Alchemist I | 0 | +1 | Alchemist's Lab I |
| Alchemist II | 5,000 | +2 | Alchemist's Lab I |
| Alchemist III | 12,000 | +3 | Alchemist's Lab I, Alchemist's Lab II |
| Alchemist IV | 20,000 | +4 | Alchemist's Lab I, Alchemist's Lab II |
| Alchemist V | 30,000 | +6 | Alchemist's Lab I, Alchemist's Lab II, Alchemist's Lab III |
| Alchemist VI | 45,000 | +10 | Alchemist's Lab I, Alchemist's Lab II, Alchemist's Lab III |
Use this record for a decision
Choose Alchemist by examining its building and improvements, then trace inputs before assigning the first repeated task. Its profession ranks govern business access; worker mastery governs a different ladder. Future Overseer management orders are not part of the 0.4.5 system.
Related patch context
Set target stock for crafted goods ↗
Right-click a crafting recipe in a business to choose storage, storefront or a target-stock policy. The September 24 explanation describes sending production above the retained target to the storefront.
Masters selling crafting ingredients ↗
Masters no longer sell ingredients through carts or storefronts unless storage is completely full. The storage-full exception is part of the documented rule.
Masters failing multi-ingredient recipes ↗
The hotfix lists a correction for AI Masters not crafting recipes with multiple ingredients. Missing inputs, transport delays and full storage remain separate causes to inspect.