Current-source records
Open a record for its attributed facts, decision context and relationships. Uncertain source entries stay outside this published list.
Bad Omen ↗
A city-wide negative comet event affects health and energy.
events · currentContamination ↗
A disease-related city event calls attention to sick residents.
events · currentA Comet's Blessing ↗
A positive comet event changes health and energy across the town.
events · currentPitchforks and Torches ↗
A riot damages buildings in the affected quarter, making repairs part of the recovery decision.
events · currentThe Bard is in Town! ↗
A visiting bard creates a temporary exploration opportunity rather than an automatic dynasty-wide reward.
events · currentLet the Sinless Cast the First Stone ↗
The pillory notice points to a convicted person and a choice between hostile and sympathetic public responses.
events · currentA Church Emissary in Our City ↗
A visiting church figure offers a theological-debate opportunity associated with clerical public standing.
events · currentEverything Is Worth Something to Someone ↗
Unusual traders in the city may offer interactions that are not ordinary marketplace purchases.
events · currentOne Man's Misery Could Be Your Fortune ↗
A wrecked caravan prompts a search and salvage opportunity around the city.
events · currentAle and Anger ↗
A tavern brawl can leave affected workers injured and tired, disrupting the work schedule.
events · currentRunning Your Business ↗
The business tutorial joins production, worker condition, repairs and end-of-year obligations in one operating loop.
events · currentObeying the Law ↗
The law tutorial separates the city rule, evidence about an act and the trial that evaluates an accusation.
events · currentGrowing Your Dynasty ↗
The dynasty tutorial connects courtship, marriage, children and the choice of a successor.
events · currentSuccess in Politics ↗
The political tutorial directs a new candidate from title eligibility to an office application and its appointing roles.
events · currentFirst Time? ↗
The introductory control tutorial explains nested tooltips, item-stack selection and worker assignment.
events · currentMuch Ado About Nothing ↗
A public disagreement offers an aggressive verbal response or a peaceful resolution.
events · currentBall Invite ↗
An invitation presents a choice between a costly social appearance and declining it.
events · currentBlackmail for money ↗
A demand asks the player to pay or refuse.
events · currentYou Have Become A Parent ↗
The dynasty receives a new child.
events · currentYour love was taken… by the Reaper ↗
The intended partner dies before the planned marriage.
events · currentYour love was taken ↗
A courtship ends when the intended partner chooses another person.
events · currentDeal with the Devil ↗
A supernatural event offers a harmful family bargain or rejection.
events · currentChallenged to a Duel ↗
A duel challenge asks you to weigh the combat risk of accepting against the public response to refusing.
events · currentYour Time Has Come ↗
The dynasty head dies and the campaign depends on succession.
events · currentA Tragedy Shakes Your Family ↗
A dynasty member dies.
events · currentEmpire requests extra funding ↗
An imperial request puts public and personal funding choices in conflict.
events · currentTo Play, Or Not to Play ↗
A dice-game encounter offers playing, cheating or declining.
events · currentNot Every Action Needs a Reaction ↗
A quarrel can become a physical confrontation or a civil exchange.
events · currentNot Your Day ↗
An attack leaves the character hurt.
events · currentYou Have Been Imprisoned! ↗
A sentence restricts the character’s available actions.
events · currentThe Wedding Day ↗
The wedding presents a larger celebration or a frugal ceremony.
events · currentThe Beggar ↗
A street encounter offers doing nothing, helping or giving money.
events · currentLost and Alone ↗
An orphan encounter offers help, leaving, or adopting the child.
events · currentSentenced to Death! ↗
A capital sentence makes succession preparation urgent.
events · currentToo Good to Be True ↗
A purse on the street presents a take-or-ignore decision.
events · currentPilgrim ↗
A dying pilgrim leaves a relic with delivery, keeping and selling options.
events · currentRelic Discovered ↗
A discovered reliquary can be recovered, donated or left where it is.
events · currentReliquary Dreams ↗
A later recollection offers returning for a reliquary or leaving the decision in the past.
events · currentThe Cutpurse ↗
A thief takes money and the player may attempt recovery or accept the loss.
events · currentThe Greenstone ↗
A unusual stone can be donated to church or city, or kept.
events · currentThe Forbidden Fruit ↗
A strange fruit offers an ignore, theft or paid-taste choice.
events · currentA Hand Extended ↗
A supportive letter arrives with a monetary gift.
events · currentRedecoration ↗
A defaced door prompts revenge or leaving the insult unanswered.
events · currentYour Lucky Day ↗
Found treasure can be kept or donated to city or poor residents.
events · currentCity treasury received donation ↗
An imperial transfer presents a choice about public funds.
events · currentYour Cart Has Been Intercepted ↗
A cart ambush requires a response based on escort and cargo state.
events · currentExhaustion Plagues Your Business ↗
An exhausted worker interrupts production and prompts a management response.
events · currentEven Death Visits Your Business ↗
A worker dies and a funeral decision affects the workplace.
Check the source boundary
The latest reviewed official patch is 0.4.5. Secondary numeric fields have an unstated source build and remain references; use current in-game quotes and tooltips for calculations.