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Civic record · events

Events register

Browse 55 current-source events records, then follow their relationships and patch history. Reference data is attributed to its source; unreleased entries and unverified numeric values are labelled separately.

Early Access · current recordPatch context 0.4.5Checked
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Current-source records

Open a record for its attributed facts, decision context and relationships. Uncertain source entries stay outside this published list.

events · current

Bad Omen ↗

A city-wide negative comet event affects health and energy.

events · current

Contamination ↗

A disease-related city event calls attention to sick residents.

events · current

A Comet's Blessing ↗

A positive comet event changes health and energy across the town.

events · current

Pitchforks and Torches ↗

A riot damages buildings in the affected quarter, making repairs part of the recovery decision.

events · current

The Bard is in Town! ↗

A visiting bard creates a temporary exploration opportunity rather than an automatic dynasty-wide reward.

events · current

Let the Sinless Cast the First Stone ↗

The pillory notice points to a convicted person and a choice between hostile and sympathetic public responses.

events · current

A Church Emissary in Our City ↗

A visiting church figure offers a theological-debate opportunity associated with clerical public standing.

events · current

Everything Is Worth Something to Someone ↗

Unusual traders in the city may offer interactions that are not ordinary marketplace purchases.

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One Man's Misery Could Be Your Fortune ↗

A wrecked caravan prompts a search and salvage opportunity around the city.

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Ale and Anger ↗

A tavern brawl can leave affected workers injured and tired, disrupting the work schedule.

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Running Your Business ↗

The business tutorial joins production, worker condition, repairs and end-of-year obligations in one operating loop.

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Obeying the Law ↗

The law tutorial separates the city rule, evidence about an act and the trial that evaluates an accusation.

events · current

Growing Your Dynasty ↗

The dynasty tutorial connects courtship, marriage, children and the choice of a successor.

events · current

Success in Politics ↗

The political tutorial directs a new candidate from title eligibility to an office application and its appointing roles.

events · current

First Time? ↗

The introductory control tutorial explains nested tooltips, item-stack selection and worker assignment.

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Much Ado About Nothing ↗

A public disagreement offers an aggressive verbal response or a peaceful resolution.

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Ball Invite ↗

An invitation presents a choice between a costly social appearance and declining it.

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Blackmail for money ↗

A demand asks the player to pay or refuse.

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You Have Become A Parent ↗

The dynasty receives a new child.

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Your love was taken… by the Reaper ↗

The intended partner dies before the planned marriage.

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Your love was taken ↗

A courtship ends when the intended partner chooses another person.

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Deal with the Devil ↗

A supernatural event offers a harmful family bargain or rejection.

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Challenged to a Duel ↗

A duel challenge asks you to weigh the combat risk of accepting against the public response to refusing.

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Your Time Has Come ↗

The dynasty head dies and the campaign depends on succession.

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A Tragedy Shakes Your Family ↗

A dynasty member dies.

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Empire requests extra funding ↗

An imperial request puts public and personal funding choices in conflict.

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To Play, Or Not to Play ↗

A dice-game encounter offers playing, cheating or declining.

events · current

Not Every Action Needs a Reaction ↗

A quarrel can become a physical confrontation or a civil exchange.

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Not Your Day ↗

An attack leaves the character hurt.

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You Have Been Imprisoned! ↗

A sentence restricts the character’s available actions.

events · current

The Wedding Day ↗

The wedding presents a larger celebration or a frugal ceremony.

events · current

The Beggar ↗

A street encounter offers doing nothing, helping or giving money.

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Lost and Alone ↗

An orphan encounter offers help, leaving, or adopting the child.

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Sentenced to Death! ↗

A capital sentence makes succession preparation urgent.

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Too Good to Be True ↗

A purse on the street presents a take-or-ignore decision.

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Pilgrim ↗

A dying pilgrim leaves a relic with delivery, keeping and selling options.

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Relic Discovered ↗

A discovered reliquary can be recovered, donated or left where it is.

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Reliquary Dreams ↗

A later recollection offers returning for a reliquary or leaving the decision in the past.

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The Cutpurse ↗

A thief takes money and the player may attempt recovery or accept the loss.

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The Greenstone ↗

A unusual stone can be donated to church or city, or kept.

events · current

The Forbidden Fruit ↗

A strange fruit offers an ignore, theft or paid-taste choice.

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A Hand Extended ↗

A supportive letter arrives with a monetary gift.

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Redecoration ↗

A defaced door prompts revenge or leaving the insult unanswered.

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Your Lucky Day ↗

Found treasure can be kept or donated to city or poor residents.

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City treasury received donation ↗

An imperial transfer presents a choice about public funds.

events · current

Your Cart Has Been Intercepted ↗

A cart ambush requires a response based on escort and cargo state.

events · current

Exhaustion Plagues Your Business ↗

An exhausted worker interrupts production and prompts a management response.

events · current

Even Death Visits Your Business ↗

A worker dies and a funeral decision affects the workplace.

Check the source boundary

The latest reviewed official patch is 0.4.5. Secondary numeric fields have an unstated source build and remain references; use current in-game quotes and tooltips for calculations.

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Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗