| Level | Cost | Build time | Integrity | Repair per point | Requirements |
|---|---|---|---|---|---|
| Fountain I | Not recorded | Instant | 60 | 30 | Not recorded |
| Fountain II | 15,000 | 17h | 80 | 60 | Building level 1 |
| Fountain III | 20,000 | 17h | Not recorded | 90 | Building level 2 |
Check your repair quote
Use the current integrity and rate displayed in your save. This is a linear estimate for the values you enter; if the game quotes a different final charge, use its quote.
Enter all three values; target integrity must not be lower than current integrity.
Use this record for a decision
Check the current area and energy tooltip before spending on an upgrade. Do not interpolate the missing third-level integrity or invent a recovery radius.
Related patch context
Burglary frequency after 0.4.5 ↗
Burglary rates were rebalanced. The notes do not provide a universal safe threshold or guarantee that a security improvement prevents every burglary.