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FIELD GUIDE CHECKED SEP 27, 2026 · PATCH 0.4.5

Courtship and marriage

Courtship leads toward marriage, but the current patch still acknowledges that a character cannot remarry after their spouse dies. Update 0.4.5 fixes missing suitable candidates and adds adoption as a separate workaround for dynasty planning.

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Official dynasty preview image, 1
Official preview image; interface and values may change. Official source ↗

Current EA changes that affect this page

Adopting children was added while remarriage after a spouse dies remains unresolved. Adoption provides another family option; the patch does not say that remarriage itself is fixed. Update 0.4.5 lists a fix ensuring suitable courting candidates are available. This is separate from the unresolved remarriage-after-death problem. Remarriage after a spouse dies remains an acknowledged issue in 0.4.5. Adoption was added as a workaround, and should not be described as a marriage fix.

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Compare the available partner information

Read the traits and status shown by the game rather than inferring benefits from a portrait or background. The official description connects partner choice to wealth, status and inherited traits, without establishing a universal optimal match.

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Plan the action cost

Gifts involve money, while conversation can involve time and Energy. Inspect the available options and their costs in the current build. A courtship plan can record the action and observed progress without predicting a guaranteed proposal after a fixed number of attempts.

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Keep business and family decisions distinct

The diary says spending time with a spouse can support family growth, while asking for business help competes with that time. This is a qualitative relationship. No fertility formula is inferred, and the planner will not convert it into a percentage.

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