Compare the documented tradeoffs
| Item | Effect | Duration | Input dependency | Reference crafting time |
|---|---|---|---|---|
| Bomb | Combat bonus: +1; Damage: 10–15 | 8 combat encounters | Iron Ingot, Paint | 4h |
| Ceramic Grenade | Combat bonus: +3; Damage: 3–8 | 8 combat encounters | Granite Block, Joining Material, Slate Tile | 8h |
| Pot Grenade | Combat bonus: +2; Damage: 5–10 | 6 combat encounters | Iron Ingot, Paint, Wooden Nails | 8h |
Use the effect column to separate items with different purposes, then trace their ingredient dependencies. Compare a complete input chain rather than ranking options by a reference sale value. A blank effect means the source has not documented one, not that the item is useless.
Inspect an individual item
Bomb ↗
Weapon · Value: 470 · Crafting time: 4h
items · currentCeramic Grenade ↗
Weapon · Value: 970 · Crafting time: 8h
items · currentPot Grenade ↗
Weapon · Value: 1,266 · Crafting time: 8h
Reference crafting time measures a listed recipe duration, not your complete chain. Compare ingredients, effects and their duration before substituting one item for another.