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Civic record · items

Melee comparison ledger

Compare melee by their documented effects, ingredient dependencies and reference time. Read current prices in your save before choosing a production or equipment plan.

Early Access · current recordPatch context 0.4.5Checked
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Compare the documented tradeoffs

Effects and supply comparison · attributed secondary reference
ItemEffectDurationInput dependencyReference crafting time
DaggerCombat bonus: +2; Damage: 3–8∞No recipe recordedNot recorded
Long SwordCombat bonus: +2; Damage: 10–15; Protection: +110 combat encountersIron Ingot, Oakwood Board, Polish, Handle9h
Poison DaggerCombat bonus: +2; Damage: 5–10; Continues to deal damage after a hit.8 combat encountersShort Sword, Ethanol, Ectoplasm3h
Shadow DaggerCombat bonus: +4; Damage: 3–8; roguery increases accuracy8 combat encountersLong Sword, Ethanol, Ectoplasm6h
Short SwordCombat bonus: +3; Damage: 5–1010 combat encountersIron Ingot, Fittings4h

Use the effect column to separate items with different purposes, then trace their ingredient dependencies. Compare a complete input chain rather than ranking options by a reference sale value. A blank effect means the source has not documented one, not that the item is useless.

Inspect an individual item

Reference crafting time measures a listed recipe duration, not your complete chain. Compare ingredients, effects and their duration before substituting one item for another.

Read the evidence correctly

Official patch notes establish the shipped changes they name. Secondary figures remain attributed reference values until checked in the installed game.

Source methods ↗