Compare the documented tradeoffs
| Item | Effect | Duration | Input dependency | Reference crafting time |
|---|---|---|---|---|
| Dagger | Combat bonus: +2; Damage: 3–8 | ∞ | No recipe recorded | Not recorded |
| Long Sword | Combat bonus: +2; Damage: 10–15; Protection: +1 | 10 combat encounters | Iron Ingot, Oakwood Board, Polish, Handle | 9h |
| Poison Dagger | Combat bonus: +2; Damage: 5–10; Continues to deal damage after a hit. | 8 combat encounters | Short Sword, Ethanol, Ectoplasm | 3h |
| Shadow Dagger | Combat bonus: +4; Damage: 3–8; roguery increases accuracy | 8 combat encounters | Long Sword, Ethanol, Ectoplasm | 6h |
| Short Sword | Combat bonus: +3; Damage: 5–10 | 10 combat encounters | Iron Ingot, Fittings | 4h |
Use the effect column to separate items with different purposes, then trace their ingredient dependencies. Compare a complete input chain rather than ranking options by a reference sale value. A blank effect means the source has not documented one, not that the item is useless.
Inspect an individual item
Long Sword ↗
Melee · Value: 1,354 · Crafting time: 9h
items · currentPoison Dagger ↗
Melee · Value: 1,216 · Crafting time: 3h
items · currentShadow Dagger ↗
Melee · Value: 3,050 · Crafting time: 6h
items · currentShort Sword ↗
Melee · Value: 440 · Crafting time: 4h
Reference crafting time measures a listed recipe duration, not your complete chain. Compare ingredients, effects and their duration before substituting one item for another.