Compare the documented tradeoffs
| Item | Effect | Duration | Input dependency | Reference crafting time |
|---|---|---|---|---|
| Full Plate | Combat bonus: -1; Protection: +4 | 3 combat encounters | Iron Ingot, Gold Ingot, Polish, Fabric, Joining Material | 15h |
| Leather Armor | Protection: +1 | 5 combat encounters | Leather, Fabric, Fittings | 5h |
| Mail Armor | Protection: +2 | 5 combat encounters | Iron Ingot, Joining Material, Leather | 10h |
| Undergarment | Protection: 0 | ∞ | No recipe recorded | 6h |
Protection and combat penalties can move in opposite directions. Compare both columns of an armor effect before upgrading, and keep encounter durability separate from ingredient cost.
Inspect an individual item
Full Plate ↗
Armor · Value: 2,010 · Crafting time: 15h
items · currentLeather Armor ↗
Armor · Value: 930 · Crafting time: 5h
items · currentMail Armor ↗
Armor · Value: 1,184 · Crafting time: 10h
items · currentUndergarment ↗
Undergarment is a clothing record in the secondary item register. The source records crafting time and zero protection, but gives neither a sale value nor a resolved ingredient chain.
Reference crafting time measures a listed recipe duration, not your complete chain. Compare ingredients, effects and their duration before substituting one item for another.